Feral Heart

Game & Forum Discussion => Game Discussion => Topic started by: Sumisu on October 05, 2011, 10:08:39 pm

Title: A Few Questions about Flying and "Glitching"
Post by: Sumisu on October 05, 2011, 10:08:39 pm
Hello there! I'm fairly new to Feral Heart, and I have a few questions. I know about the Print-Screen glitch to get into mountains and on the top of the tunnel, but I've seen players doing two things that I don't know how to do.

I've seen players "flying" or "floating". It looked like they were walking on air. Is this control-able, and if so, how?

I've also seen players on the very tipy-top of the Temple of Dreams. Is this possible to do (and if so, how?), or is it just a random glitch?

I'd really appreciate any and all information you all can give me. Thank you! ^_^
Title: Re: A Few Questions about Flying and "Glitching"
Post by: Definition on October 05, 2011, 10:17:03 pm
Floating or flying is a glitch, though I don't know how to do that. xD
In the Temple of Dreams I'm not sure, though most likely it's done on purpose by hitting the PrtScr button and directing your character with the arrow keys.
Title: Re: A Few Questions about Flying and "Glitching"
Post by: Raz. on October 06, 2011, 01:09:19 am
That "flying" is no glitch, that's map tampering.

People are putting in Collision boxes on stuff they're not supposed to.
Title: Re: A Few Questions about Flying and "Glitching"
Post by: MJsusan on October 06, 2011, 06:15:47 am
wow, you have so many questions. let me ask one of your questions. That "flying" is just map tampering.



Title: Re: A Few Questions about Flying and "Glitching"
Post by: Ingredient on October 20, 2011, 07:44:54 am
but how would u put collisions in the public maps like Fluorite Plains, Ficho Tunnel etc?
Title: Re: A Few Questions about Flying and "Glitching"
Post by: Kyugima on October 20, 2011, 08:08:40 am
but how would u put collisions in the public maps like Fluorite Plains, Ficho Tunnel etc?

People can do it if they know how, but if people realise you are doing it on purpose you can get banned.
Title: Re: A Few Questions about Flying and "Glitching"
Post by: Thierry on October 20, 2011, 05:27:01 pm
Since FH+ has been released, i has see some people floating, but is because there are objects in different place at FH+ than in normal FH, so, these days you will see people walking in the air and is because they are walking in objects at FH+, and also you will see people walking inside walls and objects.
FH+ is like a mod of normal FH with different maps and objects.
They are no hackers.
Title: Re: A Few Questions about Flying and "Glitching"
Post by: F3rr3tLov3r on October 30, 2011, 06:18:13 pm
Well I know hoe to get to the tip top of temple of dreams but I really see no purpose i have tried but it is pointless if you just want to sit there and stare at people below .3.
Title: Re: A Few Questions about Flying and "Glitching"
Post by: eeveeh on November 03, 2011, 02:55:40 am
the flying thing that people walk on air i dunno prob' a tamper in the map and to get 2 the tippy top of temple i dont know how put i seen some 1 do it when i was new and never knew how 2 do screen shots *shot*
Title: Re: A Few Questions about Flying and "Glitching"
Post by: CrystalSprint on November 03, 2011, 12:01:20 pm
I have, since I started playing, noticed the system that FH uses shares its servers with everyone in the same map, but all the maps are client-side it seems, so if you have the correct editing software, you could be in the same realm as someone, but on a map that is drastically different. This, to me, is a very strange concept, as this is very contrasting from the other editors I come from, like UnrealEd or SecondLife. Particularly having to manually download presets, that seems like so much of an inconvenience to make them not worthwhile to spend the time making.

As far as floating and glitching go, this game has more than a few places where you can pierce the collision boxes and get into and on top of all sorts of things you couldn't in a different physics system.
Title: Re: A Few Questions about Flying and "Glitching"
Post by: Kyugima on November 03, 2011, 12:56:32 pm
Quote
I have, since I started playing, noticed the system that FH uses shares its servers with everyone in the same map, but all the maps are client-side it seems, so if you have the correct editing software, you could be in the same realm as someone, but on a map that is drastically different. This, to me, is a very strange concept, as this is very contrasting from the other editors I come from, like UnrealEd or SecondLife. Particularly having to manually download presets, that seems like so much of an inconvenience to make them not worthwhile to spend the time making.

As far as floating and glitching go, this game has more than a few places where you can pierce the collision boxes and get into and on top of all sorts of things you couldn't in a different physics system.

It's not really the best idea to tell people how, you can be banned if you are discovered doing it on purpose do to the fact you are fiddling with the maps, and exploiting issues.

  I beleived the .fhm files or whatever were supposed to stop people messing with files but either I was wrong or it was an utter failure XDDD
Title: Re: A Few Questions about Flying and "Glitching"
Post by: CrystalSprint on November 03, 2011, 11:54:43 pm
I never said how to, I just mentioned basic mechanics, that, anyone who wanted to tamper with FH would already know. And if it's really that big of a problem for them, consider a new content system, or hashchecking the maps.