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Okay, So I made a glow preset. It turned out... not how I wanted. I wanted the fur to be like not custom, like if you made a custom. It didn't glow either... So I need help. It turned out like this:
(http://i53BannedImageSite/2igc2o4.png)
Also, the blue around wasn't supposed to be there. Thanks.
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It really depends on if you got the codes wrong, what program did you use? And maybe a brush glitch.
I heard, you need to save the glow as a .png on a sperate layer to .jpg Body or whatever.
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Just in case you got the wrong code:
material preset_6_bodyMatL
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetleft_6body.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetleftglow_6body.PNG
}
}
}
}
material preset_6_bodyMatR
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetright_6body.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetrightglow_6body.PNG
}
}
}
}
material preset_6_headMatL
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetleft_6head.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetleftglow_6head.PNG
}
}
}
}
material preset_6_headMatR
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetright_6head.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetrightglow_6head.PNG
}
}
}
}
material preset_6_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture presetleft_6eye.PNG
}
}
}
}
material preset_6_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture presetright_6eye.PNG
}
}
}
}
material preset_6_tailMat
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture preset_6tail.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetglow_6tail.PNG
}
}
}
}
material preset_6_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_6mane.png
}
}
}
}
This only workds on preset_6 unless you change the numbers to the folder you're working with!
"Ambient" is what makes your markings glow. I set the numbers to 0.2 because I wanted a dramatic glowing effect, but if you don't want an effect as hard as this, just set the numbers to 0.5.
"Ebmessive" is for the colors. It's set to the full color mode. 1.0 0.0 0.0 is red, 0.0 1.0 0.0 is green and 0.0 0.0 1.0 is blue.
You can play with the numbers to get different effects.
This is how you make a glowing preset:
1. Draw your preset without the glowing parts. (Just color the whole reference, don't leave any parts transparent or anything!)
2. Save it as a .png file.
3. Draw the parts you want to glow and leave the rest transparent.
4. Save it as a .png file.
DONE! ^^
If you don't know how to name the images, just look it up in the code.
Hope that helps :3
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Just in case you got the wrong code:
material preset_6_bodyMatL
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetleft_6body.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetleftglow_6body.PNG
}
}
}
}
material preset_6_bodyMatR
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetright_6body.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetrightglow_6body.PNG
}
}
}
}
material preset_6_headMatL
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetleft_6head.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetleftglow_6head.PNG
}
}
}
}
material preset_6_headMatR
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture presetright_6head.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetrightglow_6head.PNG
}
}
}
}
material preset_6_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture presetleft_6eye.PNG
}
}
}
}
material preset_6_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture presetright_6eye.PNG
}
}
}
}
material preset_6_tailMat
{
technique
{
pass
{
ambient 0.2 0.2 0.2
texture_unit
{
texture preset_6tail.PNG
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture presetglow_6tail.PNG
}
}
}
}
material preset_6_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_6mane.png
}
}
}
}
This only workds on preset_6 unless you change the numbers to the folder you're working with!
"Ambient" is what makes your markings glow. I set the numbers to 0.2 because I wanted a dramatic glowing effect, but if you don't want an effect as hard as this, just set the numbers to 0.5.
"Ebmessive" is for the colors. It's set to the full color mode. 1.0 0.0 0.0 is red, 0.0 1.0 0.0 is green and 0.0 0.0 1.0 is blue.
You can play with the numbers to get different effects.
This is how you make a glowing preset:
1. Draw your preset without the glowing parts. (Just color the whole reference, don't leave any parts transparent or anything!)
2. Save it as a .png file.
3. Draw the parts you want to glow and leave the rest transparent.
4. Save it as a .png file.
DONE! ^^
If you don't know how to name the images, just look it up in the code.
Hope that helps :3
Am I aloud to change it to number 10? -3-
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You change anything that says preset_6 to preset_10.
And the ones that are images, make sure you use the name you gave the images.
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Okay... Now this happened. :|
I have exported it, and tired to put it on my character. Instead it just shows the Yellow and Black. Any suggestions?
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try to use gimp for preset and map making
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I got it to work. But how do you make a white preset, under the glow preset? I colored the thing white, but it made it base/tan. Help? :] Thanks guys.
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What do you mean with "a white preset under the glow preset"? Do you mean how to put the main fur under it?
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What do you mean with "a white preset under the glow preset"? Do you mean how to put the main fur under it?
I guess so.