Feral Heart
Game & Forum Discussion => Game Discussion => Topic started by: littlepinksprite on November 12, 2011, 03:57:38 pm
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I added collision boxes around my object but when I reorient the pitch, yaw or roll in the game, only the object moves while the collision boxes remain where they were originally positioned around the object. Is there any way to make collision constraints which remain with the object mesh?
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you click own collision. i also do that because if it's a box there's a chance the you'll be stuck inside