Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: KiYu on January 07, 2011, 04:50:04 am

Title: hunting updates
Post by: KiYu on January 07, 2011, 04:50:04 am
my wishlist
1.oringinal prey
2.food,water,stamina,and health bars
3.able to eat from animal carcasses until depletion
4.able to drink from water sources

I think these are great ideas because we will have a true reason to hunt instead of killing for fun thus making a much more realistic game.
Title: Re: hunting updates
Post by: Chelsea411 on January 07, 2011, 04:56:07 am
I liked the prey too in IT, as it was one of my favorite features in the game. But at the same time, alot of people only used them for cures, tames, items, etc., and kinda side tracked away from the original purpose of IT, which was roleplaying. It would be nice to have them back though.
Title: Re: hunting updates
Post by: TealSkeletore on January 07, 2011, 07:19:45 am
If there is hunting in FeralHeart, I hope it's a little more realistic. Like the prey actually moving around in a herd instead of just being scattered and mixed up. And you have to crouch and hide from your prey before you pounce and chase it!
Title: Re: hunting updates
Post by: Zarago on January 07, 2011, 03:53:08 pm
Excellent. Guys, if you want some ideas on hunting, go on WolfQuest.
Title: Re: hunting updates
Post by: KovuLKD on January 07, 2011, 04:40:04 pm
i've actually a fairly different idea of how hunting or any sort of fighting will be like, but i'll prolly open it to discussion before implementing it :'D
basically i thought of putting together features of games that i liked, namely:
Skill system from Guildwars (and the pretty icons), Skill creativity in DoTA, teamwork + survival concept from L4D, 3D realtime battlestyle from Kingdom Hearts.
But those will naturally make hunting seem more like fighting than actual hunting.
Still, i thought it might be fun, so maybe we can have several different zones that allow different activities.
Just thinking aloud C:
Title: Re: hunting updates
Post by: Venku on January 07, 2011, 05:43:32 pm
Can we agree on Skill creativity of DoTA, but with the simplicity of League of Legends? LoL
Title: Re: hunting updates
Post by: Painful on January 08, 2011, 08:24:04 pm
Yes! Hunting was good, but I heard of PvP(?) that might be released in another update. A health bar would be good, too. Maybe EXP, levels etc. But maybe I am going a bit too far? XD;

It'd be pretty cool if there was a setting to switch on if you don't want the health bar, etc and just wanted to roleplay. Or what Kovu said, the areas. Maybe on every map there could be a PvP area? Or maybe even seperate maps for it.


Also, @Zarago- WolfQuest isn't a good solution for things like that. It's flooded with glitches and bugs, and it's not as good as FH is going to be! ;D
Title: Re: hunting updates
Post by: Motoko on January 08, 2011, 08:29:29 pm
TBH, be able to hunt and carry the carcass, include physics so the body might possibly even go limp and look really dead? carring could be like, right click, or ctrl+click same for drop, eat could be click, you know?
Title: Re: hunting updates
Post by: Wudiin on January 08, 2011, 08:49:59 pm
WQ is an AWFUL example, In my mind at least. The game is sopposed to be realstic, yet a lone wolf can take out a bull, and or cow, plus to me it gets quite boring as the prey animal's AI sucks. (dun take my word as fact please lol, this is just what I think!)

from watching IT videos on youtube, I like that style a tad bit, but I think it will be much, much better in H if hunting and what not is added. As long as I can kill it, and it fights back, I'll be a happy Wudiin.
Title: Re: hunting updates
Post by: Painful on January 08, 2011, 08:57:41 pm
Agreed, Wudiin. I am personally a Wolfquest hater XD
Title: Re: hunting updates
Post by: Wudiin on January 08, 2011, 10:19:35 pm
Yay! Fellow hater! -throws cookie at-

Since FH is this good so far, I'm sure the hunting will be great if and when they toss it in. I wonder if the size and weight of your character will effect your chances too... that would be intresting =u=
Title: Re: hunting updates
Post by: Painful on January 09, 2011, 01:01:34 am
Indeed that would be interesting...
*munches on cookie*
Title: Re: hunting updates
Post by: Silver Cloud on January 09, 2011, 11:49:44 am
I have another idea i thought of it whike reading this page: in the water there could be fish to eat? dont no if u guys approve of it or not but i think its quite goold :)
Title: Re: hunting updates
Post by: Hezaru on January 09, 2011, 10:42:19 pm
I think the ability to hunt is a wonderful idea, it can be something you can do when your bored, however you shouldn't be able to obtain items from it due to the fact that such a feature always attracts hackers.
Title: Re: hunting updates
Post by: KiYu on January 09, 2011, 11:36:51 pm
Hezaru:then we must have a system to get ban hackers, like what bungie does to halo hackers.                                             Cloud:great idea bro.
Title: Re: hunting updates
Post by: Hezaru on January 09, 2011, 11:41:00 pm
Ki-Yu: were as i agree with that, this is a low budget game, perhaps hunting can be added first, then items added when they have fully developed a system to keep hackers at bay
Title: Re: hunting updates
Post by: KiYu on January 10, 2011, 02:25:44 am
I second that, and about the hunting.Maybe hunting would be for food instead of just killing for fun.
Title: Re: hunting updates
Post by: weylin on January 10, 2011, 04:25:22 am
I love the idea, but I hope for it to be a map specific thing, or an option in the menu so those who only wish to roleplay don't need to worry about hunger/thirst/health.

The simulation thing would be more of a plugin that you can turn on or off. Of course, turning it off while in the middle of getting hurt or something to gain an advantage would be simply poor behavior and would be a good way to lose respect :P
Kinda like people who god mode in roleplay
Title: Re: hunting updates
Post by: Painful on January 10, 2011, 07:59:35 am
Ahhh I'd like to see hunting again. It'd be great :P
Title: Re: hunting updates
Post by: HIGURASHI Alice on January 10, 2011, 09:22:28 am
"teamwork + survival concept from L4D"

..... I like this idea. :]_____

...Anyway.  I'd really like to see or understand a bit better on the Kingdom Hearts like battlestyle, that's a bit matrix imo o.o LOL. Sounds fun. x3
Title: Re: hunting updates
Post by: Makarov on January 10, 2011, 12:08:55 pm
Just a personal view, but If we did have hunting I would rather have it seperated from the roleplay part....or something. Ok, I'm just blabbering again.

Either way, I would like the hunting back. It was handy in IT when all my friends where offline.
Title: Re: hunting updates
Post by: Hezaru on January 10, 2011, 02:05:59 pm
@ those who suggested it:

Yes perhaps a way to turn off survival  mode would be a good idea, how about before you start surviving you turn it on the hunt but in the middle of a hunt it cant be turned off so you have to wait until you are either done hunter or at full hp.
Title: Re: hunting updates
Post by: Wudiin on January 10, 2011, 02:13:35 pm
L4D concept..... good lord thats the best dang Idea I've ever heard of.  Like, it would take a bit party, or a very skilled small party to take down an elephant, and other animals have similar stats or whatever.
Title: Re: hunting updates
Post by: Motoko on January 10, 2011, 03:17:15 pm
Hunting should be map-specific.
Map maker option:
PVP  [ ]
Hunting [ ]

^checkboxes.
Title: Re: hunting updates
Post by: Wudiin on January 10, 2011, 03:48:09 pm
thats a great idea lol. Mine are all lame OAO
Title: Re: hunting updates
Post by: Avani on January 10, 2011, 05:01:40 pm
Great ideas :]

[ I played WQ before :3 )
Title: Re: hunting updates
Post by: Woha on January 10, 2011, 05:48:36 pm
I second the fish in the water idea!
I want to hunt for fish! :D
Title: Re: hunting updates
Post by: Gargantor on January 10, 2011, 07:35:43 pm
Title: Re: hunting updates
Post by: WolfKat777 on January 10, 2011, 07:51:50 pm
as long as all of this "survival mode" stuff is an option like others are suggesting, I'll be satisfied...I only like to take care of digital pets, not my own digital characters in the same manner. XD (feeding, keeping the thing happy....bleh, I just wanna play FH for the exploring, creativity, and other reasons...I'm not a huge fan of games that are too realistic...but that's just me. c| )

I'm also not the type who likes to kill, but at least I'm not forced into that... x.x (I only kill monsters on other games if I win stuff from them...XD but in real life, I wouldn't kill for a prize...'cause game monsters are just a bunch of pixels...real creatures are living beings xP)

eh, I guess I talk to much...it all ends here...sorriez XD
Title: Re: hunting updates
Post by: Aroxy on January 10, 2011, 08:09:50 pm
From what I know, Items aren't going to be implemented into FH.. so no worries, Hezaru!
Title: Re: hunting updates
Post by: Maslien3 on January 10, 2011, 10:07:23 pm
For me.. the flaw with having realistic hunting in FH is that Wolves and Cats hunt in completely different ways. A wolf will chase their prey for miles. While most cats focus on ambush and quickly bringing down a prey animal.... But maybe I'm being *too realistic lol

But I do agree that prey would be nice. Something to do when you don't want to RP xD
Title: Re: hunting updates
Post by: Painful on January 11, 2011, 07:41:25 am
@Maslien I'm pretty sure they will add the same feature like in IT where you can stalk your prey until you're close enough to chase it. So you can hunt in different ways :P

But yeah they should try to make it more realistic by not getting clumps of random animals together. Although they did use animals that would usually be found together; maybe they could do it so they group into their own little herds?

...And I'm pretty sure wolves stalk their prey too o3o
Title: Re: hunting updates
Post by: Tygerz on January 12, 2011, 12:47:57 am
I would LOVE hunting, it was really the only thing I did in IT since I didn't RP too much.

And I liked WQ for a while, don't much anymore, but some of the concepts would be cool for FH. Just in a different way :P

Scent tracking would be kinda cool, and drinking and eating yeah. I know there was more I was going to say but I forgot.  :/ It always annoyed me the Scents for the herds of Elk and such went in a PERFECTLY STRAIGHT line...
Title: Re: hunting updates
Post by: Mudsnout on January 12, 2011, 07:30:44 am
Personally, I think hunting would add an entirely new dimension to roleplaying, especially for people like me who like the realistic side of things. Say, if you actually HAD to provide food for your pride/pack. You could store food in cashes, and stray players could act as scavengers that could attempt to steal from your cashes.

I think the best way to implement it would be having different settings to the game. As in Free Play, wherein you don't have to worry about a health bar, stamina, hunger, or anything like that, Survival where you would be forced to eat and drink to survive, and PvP wherein you could physically attack other charachters outside of RP.

So say, if you were running a very realistic rp map, you could set it as PvP and Survival together, so that fights could break out among the pride members and food would have to be hunted for and brought back to the dens, or if you were doing a more whimsical or story based rp you could set it to Free Play so you don't have to worry about such things.

I dunno, I personally really hope for a survival mode. Would make pride roleplays much more... immersive.
Title: Re: hunting updates
Post by: Painful on January 12, 2011, 07:36:02 am
I like that idea, Mudsnout. Sounds like a good idea to have hunting, survival and free play settings. :D
Title: Re: hunting updates
Post by: Zaroque on January 12, 2011, 05:47:57 pm
I agree with Zarago, WolfQuest is a perfect example of hunting:
Specific Hunting grounds,
Mixed prey, also, different preditors, like a Coyote that can scavenge. Keep it up!
I do indeed like the idea.
Title: Re: hunting updates
Post by: Mudsnout on January 12, 2011, 05:55:02 pm
Honestly, I also have to... semi agree with the wolfquest thoughts. I'm personally not a big wolfquest fan, but honestly the reason why is because WQ was supposed to be COMPLETELY realistic. FH is not. THerefor a mildly unrealistic hunting system isn't going to 'break' the way that FH is played, you know? especially since people won't be doing nothing but grinding for items now.
Title: Re: hunting updates
Post by: Motoko on January 12, 2011, 07:44:30 pm
Scent tracking = no. But Mudsnout has a good idea.
Title: Re: hunting updates
Post by: GemWolf on January 12, 2011, 07:51:45 pm
 I think this would be a great idea. The fighting-hunting style sounds entertaining. c:
Title: Re: hunting updates
Post by: 12dollars on January 12, 2011, 11:19:19 pm
I'm really liking this hunting thing, but I think stamina is taking it too far. PVP isn't a bad idea though, would be a great way to roleplay pride wars
Title: Re: hunting updates
Post by: UncleSmithers on January 12, 2011, 11:57:04 pm
I do like the idea of fighting-hunting style :'D PvP sounds good too, but I'm not one for level grinding. I'm not sure if that would be included though.

And Mudsnout has some good ideas. C:
Title: Re: hunting updates
Post by: Averyln on January 13, 2011, 02:39:25 am
Hunting is definitely a good idea. Otherwise FH will just get boring sooner.. xD
Title: Re: hunting updates
Post by: Mudsnout on January 13, 2011, 03:05:39 am
Frankly, i think adding in levels is a bad idea in general. FH isn't meant to be competitive, just fun and roleplayed.

If there was any sort of system to define characters stats, i think it should be something chosen from the start that cannot be changed. a sort of... i dunno, health/speed/strength/stamina balance system.

If there was any sort of level system it would have to be VERY non-invasive. Honestly, I would rather the coding and time be spent on having an integrated pack system or somesuch than on leveling that will start the grinding all over again.
Title: Re: hunting updates
Post by: littlefoxchild on January 14, 2011, 12:31:54 am
i think hunting sounds great, I did enjoy hunting in IT. It would be nice if some of the prey would put up a fight  like the buffalo and wildebeest!
Also drinking water from the lake/ river sounds nice!
Title: Re: hunting updates
Post by: Painful on January 14, 2011, 06:45:02 pm
All the prey put up a fight in IT. XD
Title: Re: hunting updates
Post by: littlefoxchild on January 14, 2011, 07:44:10 pm
Did it?! it was so long ago i don't really remember much but if you say so.
Title: Re: hunting updates
Post by: Painful on January 14, 2011, 11:29:48 pm
Yep ;P
I remember being chased by three giraffes, an elephant....
And a rabbit I think? Hm. XDD
Title: Re: hunting updates
Post by: Kayo on January 15, 2011, 12:15:29 am
Good ideas, just sound a bit to much like WQ and I personally, if we had a health bar, wouldn't want to die half way through an rp from hunger lol. Still I like hunting :)

Kayo-
Title: Re: hunting updates
Post by: Twiliac on January 15, 2011, 02:24:48 am
Ah, hm. Thought Kovu said no hunting was going to be added to the game..?
Title: Re: hunting updates
Post by: Themiles on January 15, 2011, 07:55:14 am
I think, about the whole food bar etc... Killing prey, could give everyone of your group (The pack/pride that is hunting it) expierience. This could be used in a Stamina and/or Life bar system, to make your animal last longer in a hunt. But maybe that should be left out, and just counted by points. Then you could brag about how many Elephants your pack got down, and show proof from ingame :3

About the Life bar and Stamina bar
If prey hits you, you get life points taken off. This can be healed by either resting(like IT) or eating the prey afterwards. And a stamina bar, that gets smaller with each attack you do at the prey. Therefor you would -need- to have a pack to take down bigger prey. Smaller animals, such as bunnys and stuff could still be nommed without help.

Also, I think animals should drop an item, such as in food items. Since I think it will be hard to code in prey carring, you could simply carry a food item, such as a Leg or something, back to your place and feed left behind cubs and family members.

To the realistic part, with food and water:
I don't think it should be implemented, to survive only with food and water source... buuuuut, why not make these two bars, and make them blend in or out if someone wishes to have survival. There wouldn't be consequences, if it ran out (since, what would you do if that happend?) but it would give the whole game a challenge. Rp and survival. Perhaps a survival timer, that saves how many days you "survived" without running out of food/water.
And we should make sure to make it realistic. I think, Lions only hunt once every one or two days? Correct me if I'm wrong, I have no idea X3


And I think Kovu said he would maybe put in hunting, earlier in this post o_o
 (long post is long)
Title: Re: hunting updates
Post by: Twiliac on January 15, 2011, 08:10:53 am
Hm, recently listened to the interview on youtube. And the guy said no they weren't adding huntin, or somethin of that sort :x.
Title: Re: hunting updates
Post by: Liekos on January 16, 2011, 10:35:04 am
yeeee, hunting! :D
but what types of prey? cause lions and wolves eat different kinds :o
Title: Re: hunting updates
Post by: KiYu on January 19, 2011, 12:18:23 am
wolves prey on ungaletes primary and shift to hares,beavers,etc when larger prey isn't availeble.I think deer,elk,moose,caribou,muskox would be a perfect selection.Deer are not just prey for wolves but also cougars too.
Title: Re: hunting updates
Post by: stardustx on January 19, 2011, 01:44:15 pm
Sorry if someone already had this idea but;
I think it would be a great idea to have different kinds of attacks. Like say:

Leg Attack
Hot key: 1
The user bites into the other's leg.
Chance To Cripple: 50% (one leg only)

Okay so, you use the Leg Attack. You bite into the prey's leg. And since the leg attack has 50% chance to cripple, you cripple one of the prey's legs. This reduces its running speed, and though rare, depending on the animal, it can also reduce the prey's attack speed. Like, if the prey used it's legs to attack. They wouldn't necessarily be
'skills' or 'abilities' just different attacks. :3
Also, I think the accuracy would differ depending on the attack owo.
I hope I am making sense D|.
Title: Re: hunting updates
Post by: Black Canis Lycan on February 05, 2011, 05:27:30 pm
I don't know but their can still be prey but don't drop items only powerups and the such, and ofer a food supply.
Title: Re: hunting updates
Post by: Kyugima on February 06, 2011, 12:25:06 am
Actually Twilia, he did say he was considering it, fifth post of this topic.
Title: Re: hunting updates
Post by: nexus196 on February 10, 2011, 01:09:54 am
you can never go to far for this, battles eventually, maps with difrent game modes can make even more people with othr playstyle join the game, for example i wud love to hunt for items and skills, like a mmorpg

other will like to survive against zombies in a group, wich sounds intresting to!
Title: Re: hunting updates
Post by: littlefoxchild on February 10, 2011, 03:02:12 am
I loved  IT because " place to go, people to see, and things to do"

Feral Heart is more "Nowhere really to go, people to see, and nothing else to do"

I know things are still being done, but hunting would be a great plus+
Title: Re: hunting updates
Post by: nexus196 on February 10, 2011, 05:15:13 pm
yes i think everything yet is under development, they realesed this already so we cud get used to the new controls and make our characters already =)
Title: Re: hunting updates
Post by: CubSimba on February 10, 2011, 06:17:27 pm
Hunting is a great idea!
I love hunting in WQ and i would love hunting in FH too!
:D
Title: Re: hunting updates
Post by: FoxfangPitbull on February 15, 2011, 09:44:07 pm
Random thought in fighting. If we could pull off a move like Beau in Dragon booster, that one pawed tail kick thing, that would just be funny x3 I'm nit suggesting you do it. Infact, I'm hlaf against it cause it is a dragon booster move and to model that would take ALOT of time, because the move is so complex,

But fighting hunting is a brilliant idea.
Was thinking for fighting, you could choose your opponents. If your opponent agrees' something like a barrier, like is Okami, would come up and surround you and your opponent and you would fight the'ir protected in that, so theres not fould play.
If your opponent then said no, your characters would be automatically taken into a dominant/submissive stance. The attacking character could lash out once and said opponent could cower, if you get me
Title: Re: hunting updates
Post by: Kamaete on February 20, 2011, 10:51:25 pm
I like the hunting option.  My character is a character who doesn't usually hang around groups (it's not in his species nature...)  Anyways, I also don't have many friends and I'm not always on when they are, so having a survival mode would be fun! 

My ideas would be:
I like the attack moves.  I mean, I really can't think of any other way that could be used to attack prey.  Maybe leap+bite, paw swipe, bit, nip.  Some of these moves can be used for different things than just hunting (like a paw swipe from a dominate to a submissive, a friendly nip...).  You could use the cursor to aim, I think.  So when you chasing pray you could autorun, aim with the cursor, press a hotkey to leap+bite and hopefully get the prey's neck which would get it's health down 60-100% depending on it's size.  Different areas of the body affect the prey differently.

Also, I wouldn't want them to drop items.  Maybe, if the carrying it whole wouldn't work, then maybe it could be programmed you have to bite and paw swipe at it until it breaks to carry-able pieces or something.  Dropping items seems too... uhm... not Feral-Hearts?  Even though that's presumptuous of me, but from what I've heard, it cause IT a lot of problems. ('ve never played IT, sorry)

I like the idea of modes.  Maybe in options you can have modes like Freeplay, pvp and survival.  Of course, in pvp it wouldn't effect anyone else that hasn't checked pvp themselves unless the map you're in is defaulted as a pvp map.  Also, I think that survival and pvp go hand in hand on the survival side.  So, if you click survival your immediately visible to those only in pvp mode. 

I like bars like food + water, but no skills bar or levels.  When the food + water bar run out (in survival mode) you're forced to lye down for a while (maybe five minutes) or until some kind person drags some food over to you.  Which isn't likely, but hey, it could happen.  Also, you could have a stamina bar that depletes (very slowly) when you walk or run since animals' endurance is high anyways.  It depletes faster when your food/water bars are down (which also deplete slowly) so you're forced to find food faster. The stamina bar depletes when you attack prey and when the prey hits you.  When the stamina bar is depleted you're rendered motionless for five minutes as well.  This is so a loner can take down rabbits, birds and fish and other small prey, maybe a deer if they're lucky.  And a pack is needed to take down larger prey.

 As an added bonus, if it's not too difficult, maybe program the prey's AI to act similar to their RL counterparts.  As in, a rabbit, when catches sight/sound/whatever it runs to hide (be it really tiny den you can get in, or a hole in the ground you can't get in.  And then, you have to paw swipe or dig until it pops out, or leave it.  Then, bison/elaphants/whatever can circle the weak/young in their herd and have the strong ones face out.  Deer/herd animals would run in a tight herd, birds would scatter and start flying. (Though it'd be pretty cool if you could leap+bite/jump and pawswipe and catch a bird.  Same thing for fish.)   

Uhm... those are just my ideas, though, and I'm not sure if they're good or not.  Sorry for my long post... >.>
Title: Re: hunting updates
Post by: hyenachow on February 22, 2011, 06:07:40 pm
I like Kamaete's idea, but I liked the items in IT they were cute.
But since were going for realism, have the items made from things would would find in nature.

You want a bracelet? go attack that animal it eats grass take the grass tie it around your leg.
want flowers for your hair/ears? go eat a bunny.
If we get peacocks perhaps taking a tail feather, for fish little fish eye charms.

If we get a dig option perhaps finding some man made items. Like humans were once there but for one reason or another left and left some junk laying around.
I don't mean the crown jewles or anything but some simple earrings, leather scraps, animal parts (bones, horns, tanned hide?)

I just hope we dont get sharks in the game. If we do I will never go near that water again. XD
Title: Re: hunting updates
Post by: FoxfangPitbull on February 22, 2011, 11:35:32 pm
I adore HyenaChows' idea :D
Title: Re: hunting updates
Post by: Shadowess on February 22, 2011, 11:45:17 pm
I like that idea, too!
*shudders* That huge Manta Ray scared the crud outta me when I saw it in IT xD

But I do like the idea of Kamatie's. It would make the game realistic, and the simple man-made items also seems pretty awesome!

But what about if you're kicked, or injured by an animal and no one is around? Maybe a re-spawn into a place that could act as a 'Medicine Den' for FH players? Maybe some AI's can be thrown in there, but it may cause some delays. I'd think that programming AIs is hard.
And how about for deep-sea fisihing (Like diving underwater) an Air Bar of sorts? It'd make it a little more realistic.
Title: Re: hunting updates
Post by: taryn673 on February 23, 2011, 12:13:16 am
I really would like crouching to stalk prey. It seems a bit more reaalistic. In IT i could just walk up to a rabbit,it stayed a few seconds,then hopped over to another area. The were easy to kill. It would be much more realistic if we had to stalk the prey :D
Title: Re: hunting updates
Post by: Kamaete on February 23, 2011, 07:50:01 am
I'm not really opposed to items, but I don't think I really much like the idea of everyone hunting just to get some items. And that was a big problem with hackers, so I hear.  I just wouldn't find much use to them.

If there is under water hunting-- I would love sharks.  I mean, we can't be the only predators around.  And how fun would it be to take one down?!   Also, I guess a breath meter could work, too.  I do like that Idea.  And Shadowess' other ideas of a respawn place could work, too.  When I was talking about being forced down, though, I was thinking of just resting for five minutes tops, but if you were fed you could move around faster.  The same idea could be taken and twisted a bit so that you'd have a cycle, where you lay and rest for thirty seconds or more (the longer you lay the more energy you have) and then you can walk while regaining your energy/stamina until you have enough to run and hunt again.  I think regaining energy should be faster than loosing it, I hate it when I'm running in games, get tired and have to stop and wait for a full bar just to run for thirty seconds and do it again.  With this, you could wait or walk for a minute and run around for ten.  Or something.
Title: Re: hunting updates
Post by: hyenachow on February 23, 2011, 08:43:45 pm
The idea is to work to get items maybe make them rare. Because you're attackign animals for their lunches you would find more "damaged/chewed" food.

People wouldent be there just to hunt. Over in the Plains there are two tall "moutains" that people try to climb, I know personally through FH and IT is the only way I can talk to some of my friends. I love how pretty the maps are. Theres always gunna be RP's all over, if hunting comes back we have an option.

In RP's hunting happens, why type it when you can go and do it?

Just no Jaws sized sharks. *shudder* ugh.
Title: Re: hunting updates
Post by: Aragami on March 05, 2011, 08:55:49 pm
Oh, if its a bigger animal lets say a giraffe or elephant.. And when you come near it you need a pack/pride to kill it or you will die or something, a dieing affect could be you fall to the ground, defeated and you click some window called, "Resserect" (I forgot how to spell it XD) and when you click, "Okay" it makes you come back to life and other people who die can see your ghost.. But your character will not breath and it has their eyes opened or closed for that special dieing and has no pupils (like a faded kind of thing)..

For fighting; you can click a character and it has the little button, "Attack" so now you have a chance to hit that character, but if you miss they will start to attack you and you lose health so it makes you give up and you roll over with lowered ears meaning you are defeated or gave up..
Title: Re: hunting updates
Post by: -Toboe- on March 12, 2011, 05:05:19 am
Leveling would make the game to competitive and people would make fun of lower levels. Simplified. Health bar, prey, attack.
Title: Re: hunting updates
Post by: FoxfangPitbull on March 12, 2011, 10:01:08 am
Toboe has the idea. I quite like that.
But maybe abilities could be levelled, like the effectiveness of a certain attack, not the character itself...
Title: Re: hunting updates
Post by: dragoness123 on March 15, 2011, 09:58:43 pm
OMG i want prey so badly lol i want to hunt in the game and i cant wait for the fighting to come out eiter xD
Title: Re: hunting updates
Post by: VelociraptorGirl on March 24, 2011, 05:17:14 pm
WQ is an AWFUL example, In my mind at least. The game is sopposed to be realstic, yet a lone wolf can take out a bull, and or cow, plus to me it gets quite boring as the prey animal's AI sucks. (dun take my word as fact please lol, this is just what I think!)

from watching IT videos on youtube, I like that style a tad bit, but I think it will be much, much better in H if hunting and what not is added. As long as I can kill it, and it fights back, I'll be a happy Wudiin.
You're making it seem like it's easy to do that. However, if you try to kill an elk by yourself, you will die. It is impossible to kill an elk by yourself unless you either have help or eat from a carcass halfway through. I agree the Artificial Intelligence needs polishing, but they are working on that in the new updates of the game.
Title: Re: hunting updates
Post by: Hiccupby on March 25, 2011, 02:33:36 am
wow-all of these ideas are GREAT so far! I think that an optioned hunting is a MUST- and when rping you could perhaps have a setting so that the animals are still there to hunt you just dont have health (it's funner to rp when you have the visuals to go with) I also enjoy the idea of items- but those should come later when FH is super hacker resistant or it should be a system that people dont feel like they need to hack to enjoy. I'm stoked for the fighting XD. But so long as some hunting is added and its awesome then I'm good- I agree with the no-leveling policy- it is WAY too competetive and would ruin the magic of simply rping to our hearts content
Title: Re: hunting updates
Post by: Zaroque on March 27, 2011, 05:28:48 pm
WQ is an AWFUL example, In my mind at least. The game is sopposed to be realstic, yet a lone wolf can take out a bull, and or cow, plus to me it gets quite boring as the prey animal's AI sucks. (dun take my word as fact please lol, this is just what I think!)

from watching IT videos on youtube, I like that style a tad bit, but I think it will be much, much better in H if hunting and what not is added. As long as I can kill it, and it fights back, I'll be a happy Wudiin.
You're making it seem like it's easy to do that. However, if you try to kill an elk by yourself, you will die. It is impossible to kill an elk by yourself unless you either have help or eat from a carcass halfway through. I agree the Artificial Intelligence needs polishing, but they are working on that in the new updates of the game.
(It is just possible,if the COW elk was extreamly or very ill or old.)
Hunting would be an exiting option, I've had a lot of experiences where me and my group would have to go prey on an afk player, most likely a character who had stripes like a Zebra. I would thurughly enjoy this additon!
Title: Re: hunting updates
Post by: spiritfang11 on April 09, 2011, 02:33:09 pm
Title: Re: hunting updates
Post by: Aragami on April 09, 2011, 09:48:33 pm
I agree with Spiritfng now lol, but what about SMALL felines and canines? Like them being cubs/pups, its not realistic if they kill the big prey, they could kill rabbits, mice, squirrels, anything else small, we don't want small cubs/pups taking down bears, hawks, giraffes, elephants, elk, carabou, etc.
Title: Re: hunting updates
Post by: Werebereus on April 11, 2011, 06:07:06 pm
i've actually a fairly different idea of how hunting or any sort of fighting will be like, but i'll prolly open it to discussion before implementing it :'D
basically i thought of putting together features of games that i liked, namely:
Skill system from Guildwars (and the pretty icons), Skill creativity in DoTA, teamwork + survival concept from L4D, 3D realtime battlestyle from Kingdom Hearts.
But those will naturally make hunting seem more like fighting than actual hunting.
Still, i thought it might be fun, so maybe we can have several different zones that allow different activities.
Just thinking aloud C:

Well if you DO impliment it, I think the L4D feature should be edited a bit. In L4D teamwork is essential for survival. But lions/wolves, namely rouges, can live on their own. Teamwork shouldn't be needed for hunting, but if you and another rogue/your pride members decide to hunt together it should be alot  easier than when you're alone.

The more usccessful you hunts, the better a hunter you become. Smaller prey shouldn't require teamwork, each animal should have a limit on how many lions/wolves can jump on it.(i.e a Gazelle should be limited two one or two lions but an elephant should be able to allow 10-20 lions.) Other players/predators should be able to steal you're prey if you're are unable to protect it. Each animal should fight back against the attackers but the likelihood should vary.(i.e a Gazelle may just try and get away but a hartebeest, wildebeest, water buffalo, or Elephant will probably try to hit you back or stampede on you) When watching lions and other predators hunt, large prey has been know to chase off the attackers or band together anf force them back.

For each animal killed experiance is gained and one of the following categories should b edited:
Speed
Power(When you actually catch up to your prey. You should be able to tackle it to the ground or drag it)
Stealth
Cling(decreases the likelihood of you falling off your prey)
Hold(Prey still fights while on the ground and CAN get away from you)
Endurance(If you're prey turns and fights back can you take a hit? And how long can you run for when hunting?)
Bravery(Lions will run from hostile prey, especially when alone. This shouldn't be optional. If you're low on Endurance, Power, and Health you should immediately run away,(Though you're speed would determine if you can actually GET away).
Title: Re: hunting updates
Post by: Emberflame on April 12, 2011, 09:41:13 pm
I agree with Spiritfng now lol, but what about SMALL felines and canines? Like them being cubs/pups, its not realistic if they kill the big prey, they could kill rabbits, mice, squirrels, anything else small, we don't want small cubs/pups taking down bears, hawks, giraffes, elephants, elk, carabou, etc.

Nah, not the small cat thing. most of my charries are small, and I want to hunt LARGE prey! :)
The only other thing I disagree with is the stanima thing. Its a good idea and all, but I prefer being able to run without stopping.
Title: Re: hunting updates
Post by: Hiccupby on April 12, 2011, 10:17:36 pm
yes - I totally agree that getting a hacker-proof system in place is a first priority over hunting
Title: Re: hunting updates
Post by: arcticwarrior on April 16, 2011, 04:15:27 pm
It'd be cool if there were big herds of animals, like gazelles and stuff, and you'd have to organize a hunting party and use tactics to take one down. Herd A.I. would be very cool in my opinion. Or, you could try to get smaller prey, like hares, fish, bugs, or mice. You could also drag around (if it was small enough) and eat the prey. It would just serve for roleplaying purposes. And there would be some animals that were so dangerous (like elephants, rhinos, giraffes, or hippos) you either had to leave them alone or hunt them in huge groups.
I like the idea of animals... and if you could carry your prey around once you killed it, and eat it, that'd be fun and great for rp purposes, like for feeding kits/cubs/pups or taking food to a wounded person. i like the confetti idea, too, but not sure how that'd fit into eating stuff... maybe it'd splode once you ate it? the herd idea's really cool, too, if the animals moved as a herd and you had to cut the weakest one out of the herd, like in wolfquest, and there were big animals that took longer and more people to kill, like that superhuge manta in IT (i miss stingy... or whatever his/her name was, s/he had a billion names depending on who you asked) but yeah... as for levels, ehh... not having levels or a goal is kinda what sets IT apart, it's less purposful, and you don't have to worry about "oh, i'm a noob compared to this person *scared of talking to them*" but yeah... i really liked how IT had the pets, and the health bar, and different moves you could get from different animals. that was fun =D it would be really nice to see that again

that is EXACTLY how i want it! there should be a at least a LITTLE blood at least though. and the confetti idea, eh. i dont really like it.  i love love love love LOVE it!!!! i would never ask of anything from feralheart again if they did all of that! exept the confetti. blaah. and you should be able to climb a tree and pounce on its back like a cougar! so who is with me???!!! eh kovu? does THIS sound cool? and you should be able to hide in grass and stalk them and like real lions and wolves and stuff!!!!!!!!!!!
Title: Re: hunting updates
Post by: Kyugima on April 16, 2011, 04:25:09 pm
Liyese, we can't climb tree's as it is. I think we need to keep things simple, at least at first. And the confetti was just me being silly and having a little fun with it. Later on they can update and add to hunting, but we can't ask TOO much, aotherwise it might take too long for the hunting update to come out.
Title: Re: hunting updates
Post by: arcticwarrior on April 16, 2011, 04:30:49 pm
grrrrr. ok, im just throwing the climbing the trees thing out there. and anyway, you can climb trees! walk right up to the base of it, and slowly jump. when your at the top of your jump, quickly press W. it may tke a couple tries, but thats how you get up! at least maybe you can grab leg and just plain jump on its back?? i really want it as real as possible (with exeption of not as much blood) and a lot of different ways to grab your prey!!!!
Title: Re: hunting updates
Post by: arcticwarrior on April 16, 2011, 06:23:17 pm
does anyone know when kovu will release the hunting?
Title: Re: hunting updates
Post by: Kyugima on April 16, 2011, 06:31:22 pm
No one knows, no one even knows if he has even started working on hunting yet.
Title: Re: hunting updates
Post by: arcticwarrior on April 16, 2011, 06:41:57 pm
okay, i already knew that answwer, it was just a test. i was seeing if i asked something, kyugima would reply. you did. its to much of a coincidence for you to be where ever i am on the forum, and on the same post, and replying each time. are you FOLLOWING me???
Title: Re: hunting updates
Post by: Kyugima on April 16, 2011, 06:44:57 pm
XD no, I refresh the updated posts page continuosly and post when I see a thread I want to reply to XD
I don't have much else to do XD Other than make siggy's
Title: Re: hunting updates
Post by: arcticwarrior on April 16, 2011, 06:52:29 pm
ya well its weird that your on the same stuff as me.. but whatev.... at least you know HOW to make sigs..!!!
Title: Re: hunting updates
Post by: Kyugima on April 16, 2011, 06:55:42 pm
All it takes is practice XD I actually kinda learnt how through a lesson thing I lost on how to clean manga pages for Scanlators through gimp. Then all it took was a little experimenting...
Title: Re: hunting updates
Post by: Bazzar on May 27, 2011, 03:28:22 am
I like all these ideas, but they all seem like a bit much when put together, plus they would interfere with role-play (endurance especially would make getting around hard). I think there should be a hunting mode that can be activated. I also think there should be a lock-on option, like in IT.

Also: was taming mentioned? That's probebly far off, if not being added at all though.
Title: Re: hunting updates
Post by: abigails on June 18, 2011, 11:24:05 pm
I think it's a great idea but perhaps the ability to pick up prey would be a bit much for the server the bandswith would have to keep up with were the prey went too but with cubs/pups being tiny and being able to take on an elephant or whatever is..... well think about it any thoughts?
Title: Re: hunting updates
Post by: LordKreiger on June 19, 2011, 12:28:04 am
I agree with Russetail: Be kinda odd seeing a cub taking down a full grown elephant xD

I it should be like the IT form of hunting: But of course better graphics and movement? I overall like the idea of bringing back prey: It gives more creative fun to FH
Title: Re: hunting updates
Post by: oreocookie on August 03, 2011, 12:09:32 am
maybe we can fight and kill other players but they come back to life and in the fight (not to be violent just to be  little realistic) blood because when you try to fight some one and your not good at rp fighting and you end up powerplaying and you get yelled at i hate i when that happens so like in warrior cats rps you try there tecniqes and people think your powerplaying maybe everything that has to do with fighting is animal realistic and the techqueniqes im warrior cats any speicies can use + maybe you can add  blood sucking like a chupracapra.and the players actualy die.just a thought
Title: Re: hunting updates
Post by: wolffox on August 03, 2011, 12:22:34 am
As I've said before, hunting WILL be added to the game, but there is no time estimate of when it will be added as of right now.
Title: Re: hunting updates
Post by: haleygrace888 on November 05, 2011, 07:37:34 pm
you should be able to hunt in carrie it to your pride when your done hunting and you should be able to fight other lions sted of pretending im dying for the hunting feature :\ And it would be cool to if u got in a lion fight u can get scratches and if u die in a fight u have to make a new lion or something in you should be able to drink water and stuff :\
Title: Re: hunting updates
Post by: Number XIII on November 05, 2011, 09:38:35 pm
I like the hunting idea that's going on here :D But... maybe it should come out around the same time as the Health Bar and stuff like that so its not like we have just one without the other, or something like that.
Title: Re: hunting updates
Post by: heartsgirl99 on November 05, 2011, 09:52:41 pm
 :) wow! i love the idea of hunting and carry prey!
Title: Re: hunting updates
Post by: shadow1313 on February 01, 2012, 02:05:04 am
hunting would be awesome kovu if u actualy rad this u should add it
 
Title: Re: hunting updates
Post by: Emberflame on February 01, 2012, 02:19:45 am
I like the hunting idea that's going on here :D But... maybe it should come out around the same time as the Health Bar and stuff like that so its not like we have just one without the other, or something like that.

I would LOVE it if hunting was added, but lets drop the health bar. They have that in WQ, and I honestly don't think FH needs it, andf I don't want to have to hunt. Maybe we could have an option for the health bar or not?
Title: Re: hunting updates
Post by: meowool on February 04, 2012, 02:13:45 pm
Hunting is going to be implemented into the game, but they have no real estimate. Did you completly ignore what wolffox said???
Title: Re: hunting updates
Post by: Moonwolf678 on February 04, 2012, 07:21:04 pm
will there be features on dragging small prey around? because there are absolutely NO games that will allow this! even Spore had this idea but they dropped it!  :'(
Title: Re: hunting updates
Post by: Wolfexpert79 on February 04, 2012, 07:31:12 pm
yeah that would be a cool feature
Title: Re: hunting updates
Post by: liomangeoleo on July 08, 2012, 08:49:07 am
bump this thread

and also i agree hunting should be implemented into this game again prehaps have a community discution about it as its a bit plain with nothing t hunt
Title: Re: hunting updates
Post by: meowool on July 08, 2012, 10:11:51 am
It will be, it was annouced last september in the monthly news. (look in the archive board if you want to see it in full.)
Title: Re: hunting updates
Post by: liomangeoleo on July 08, 2012, 10:23:11 am
It will be, it was annouced last september in the monthly news. (look in the archive board if you want to see it in full.)

oh was it? thank you for informing me of that
Title: Re: hunting updates
Post by: 4frogsonlogs on August 30, 2012, 09:17:45 pm
AHH i just watched more of impressive title and then watched hunting, and fighting! I wish i got to play it! Why did they take it away? Too many glitches? it crashed for everyone? It would not download? i don't know but it would sure be cool to have all those features on feral heart too...again. Like the fighting,hunting and adding more dance moves to feral heart like IT. And i LOVE the flips on IT!
Title: Re: hunting updates
Post by: LordSuragaha on August 31, 2012, 09:37:02 pm
AHH i just watched more of impressive title and then watched hunting, and fighting! I wish i got to play it! Why did they take it away? Too many glitches? it crashed for everyone? It would not download? i don't know but it would sure be cool to have all those features on feral heart too...again. Like the fighting,hunting and adding more dance moves to feral heart like IT. And i LOVE the flips on IT!
You can still play it on the new servers if you like here is a link to the post that shows most of the websites that host Impressive Title in one form or another
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=26292.msg341225#new (http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=26292.msg341225#new)
The creator Kovu just stopped working on it because he learned more things and his programming skills etc have greatly improved since then so he wanted to work on a new project which is Feral Heart now ^_^.
Title: Re: hunting updates
Post by: Infinity117 on July 12, 2014, 05:07:42 am
i would really like for FH to have hunting. not maps though, because some ppl cant download the maps for hunting D: , like me. i agree with some of these ppl, like health/hunger/thirst could be toggled. i mean also if FH puts hunting in can the animals plz travel in herds? and they should be like everywhere except unrealistic places. FH staff can add getting stuff later, but still, hunting would be a nice + to the game and you would probably get way more money from the FeralHeart ads. just a suggestion ;)
Title: Re: hunting updates
Post by: Infinity117 on July 12, 2014, 05:11:36 am
oh yeah and this is a + to my first post, could it plz be realistic and like can you eat and carry the animal? things that animals would do in the real wild? also can there be fish in the rivers? can you drink from the rivers? there are lots of things that actual animals do for survival, and can there plz be a mating season instead of these random mate centers? like you click on the person you want as u mate and click on a button that says, idk, Mate Request    ? these are all suggestions ive been meaning to share, thx FH crew for listening! :) ;)
Title: Re: hunting updates
Post by: Infinity117 on July 12, 2014, 05:16:56 am
oh yeah this is a ++ to my posts :3 can there be PVP and teritorry claiming? and if you dont have any territorry, you can just join one that has territorry? can you fight over territorry? and instead of join requests for groups can you just instantly join them? and can the territory claiming just be in a certain area, and not everywhere for the RPers? plz and thx FH crew! PS make the territory claiming areas EASY TO GET TO and OBVIOUS please! i have a hard time getting around in FH i only know how to get to 5 places in the whole FH world!!!!!!!! D:
Title: Re: hunting updates
Post by: Infinity117 on July 12, 2014, 05:18:24 am
oh make that 6 places XD
Title: Re: hunting updates
Post by: Whinp on July 12, 2014, 09:06:50 am
Please don't double post and please don't necro old threads. This thread doesn't get replies in 2 years so please don't necro.

I will ask a mod to lock this