Feral Heart
Help & Guidance => Game Help => Topic started by: littlepinksprite on December 04, 2011, 12:24:37 am
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This is only vaguely related to my other post on transparency help (thanks xRubyx.) I was able to successfully show the transparency on my preset. I realized however that it was total transparency that I had the code for though. Does any one else have the code for a partial transparency script, resulting in a ghost-like animal? I searched over the tutorials section of the forums, and there doesn't seem to be any help on specifically partial transparency. The code I did use for total transparency I found here: http://happyshadow.deviantart.com/art/Feral-Heart-Preset-Script-Tuto-199736102 (http://happyshadow.deviantart.com/art/Feral-Heart-Preset-Script-Tuto-199736102) , and put the line "alpha_rejection greater_equal 128" in my code. I assumed by using varying degrees of transparency in gimp, and by changing the number at the end of the code it would pick up the different frequencies, and appear partially transparent, but it did not come out how I thought it would.
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im not actually sure if you can make them partially transparent. Only Transparent. I use photoshop but what i did is changed my coding in the material file.
material preset_1_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 237
texture_unit
{
texture USERNAME_CHARACTERNAME.png
tex_address_mode Transparacy
filtering trilinear
}
}
}
}
i added the tex_address_mode Transparacy under the texture. That worked for me. However your image must be transparacy itself. In photoshop i used the eraser to rub out parts of the body i wanted Transparent. It made that area look grey and white squares but thats how you know that its transparacy. When you load it up ingame it should look seethrough.
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Gaara's code should work, you can just change the opacity and different brushes to customize the look.
But if you already have stuff made and all that, you can use this code to make anything partially transparent, without having to change the image:
material preset_(PresetNumberHere)_(BodyPartHere)Mat(Left(L)OrRight(R)Here)
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture (TextureNameAndFormatHere)
}
}
}
}
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I tried both codes even with the opacity difference in gimp and neither worked for me.