Feral Heart

Help & Guidance => Game Help => Topic started by: Tanglemask on December 10, 2011, 12:45:41 am

Title: Animated Preset Eye Problem
Post by: Tanglemask on December 10, 2011, 12:45:41 am
It's just as the title has said. I've been having a lot of problems with my preset's eyes. I haven't animated anything else but the eyes. http://gifninja.com/animated-gifs/472420/d/fe54ffe1 (http://gifninja.com/animated-gifs/472420/d/fe54ffe1) That's what happens. Not to mention it interferes with the teeth. http://i1196.photobucket.com/albums/aa404/Shu-Koneko-Kun/screenshot_12092011_193326659.png (http://i1196.photobucket.com/albums/aa404/Shu-Koneko-Kun/screenshot_12092011_193326659.png) & http://i1196.photobucket.com/albums/aa404/Shu-Koneko-Kun/screenshot_12092011_193330481.png (http://i1196.photobucket.com/albums/aa404/Shu-Koneko-Kun/screenshot_12092011_193330481.png)
The preset_eye.jpg I created won't show. The eye was supposed to be white. Like this http://i1196.photobucket.com/albums/aa404/Shu-Koneko-Kun/preset_3eye.jpg (http://i1196.photobucket.com/albums/aa404/Shu-Koneko-Kun/preset_3eye.jpg)

Here's my code if it helps.
material preset_3_headMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_3head.jpg
         }
      }
   }
}
material preset_3_eyeMatL
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {

                anim_texture iris1.png iris1.png iris1.png iris1.png iris2.png iris3.png iris4.png iris5.png iris6.png iris7.png iris8.png iris9.png iris10.png iris11.png iris11.png 3
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}
material preset_3_eyeMatR
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture iris1.png iris1.png iris1.png iris1.png iris2.png iris3.png iris4.png iris5.png iris6.png iris7.png iris8.png iris9.png iris10.png iris11.png iris11.png 3
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.00
            }
        }
    }
}

Also, could the fact that I added a inner and outer glow with photoshop to the blue ones be a factor in the probem?