Feral Heart
Help & Guidance => Game Help => Topic started by: Wolfexpert79 on December 11, 2011, 05:48:01 pm
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what does your terrain CFG file look like? because on my FH everywhere is african grass and it won't go beyond that. i've had this problem ever since i first downloaded FH about 4 months ago and i think i found the root of the problem:
material AlphaSplatTerrain1
{
receive_shadows on
technique
{
pass
{
vertex_program_ref AlphaSplatTerrain/VP
{
param_named_auto worldViewProj worldviewproj_matrix
param_named_auto LightDiffuse light_diffuse_colour 0
param_named_auto LightPosition light_position_object_space 0
param_named_auto LightAttenuation light_attenuation 0
param_named_auto lightAmbient ambient_light_colour
param_named materialAmbient float4 0.8 0.8 0.8 1.0
param_named pageSize float 5000
param_named_auto worldMat world_matrix
param_named_auto fogParams fog_params
param_named_auto camPos camera_position_object_space
param_named textureTileSize float 10
}
fragment_program_ref AlphaSplatTerrain1/FP
{
param_named alpha0Mask float4 1 1 1 0
param_named_auto fogColour fog_colour
}
texture_unit
{
texture_alias AlphaMap1
tex_address_mode clamp
}
texture_unit
{
texture_alias Splat1
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat2
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat3
tex_address_mode wrap
}
}
}
//Fallback technique
technique
{
pass
{
lighting off
texture_unit
{
texture african_grass.jpg
scale 0.05 0.05
}
}
}
}
material AlphaSplatTerrain2
{
receive_shadows on
technique
{
pass
{
vertex_program_ref AlphaSplatTerrain/VP
{
param_named_auto worldViewProj worldviewproj_matrix
param_named_auto LightDiffuse light_diffuse_colour 0
param_named_auto LightPosition light_position_object_space 0
param_named_auto LightAttenuation light_attenuation 0
param_named_auto lightAmbient ambient_light_colour
param_named materialAmbient float4 0.8 0.8 0.8 1.0
param_named pageSize float 5000
param_named_auto worldMat world_matrix
param_named_auto fogParams fog_params
param_named_auto camPos camera_position_object_space
param_named textureTileSize float 10
}
fragment_program_ref AlphaSplatTerrain2/FP
{
param_named alpha0Mask float4 1 1 1 0
param_named alpha1Mask float4 0 0 0 0
param_named_auto fogColour fog_colour
}
texture_unit
{
texture_alias AlphaMap1
tex_address_mode clamp
}
texture_unit
{
texture_alias AlphaMap2
tex_address_mode clamp
}
texture_unit
{
texture_alias Splat1
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat2
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat3
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat4
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat5
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat6
tex_address_mode wrap
}
}
}
//Fallback technique
technique
{
pass
{
lighting off
texture_unit
{
texture african_grass.jpg
scale 0.05 0.05
}
}
}
}
~~~~~~~~~~~~~~~~~
notice how it says african grass? i got this from C:/FeralHeart>Media>Materials>Terrain
is it supposed too look like this? plz let me know
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bump
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I cannot give you the terrain.cfg but I CAN give you the terrain.material xD
material AlphaSplatTerrain1
{
receive_shadows on
technique
{
pass
{
vertex_program_ref AlphaSplatTerrain/VP
{
param_named_auto worldViewProj worldviewproj_matrix
param_named_auto LightDiffuse light_diffuse_colour 0
param_named_auto LightPosition light_position_object_space 0
param_named_auto LightAttenuation light_attenuation 0
param_named_auto lightAmbient ambient_light_colour
param_named materialAmbient float4 0.8 0.8 0.8 1.0
param_named pageSize float 5000
param_named_auto worldMat world_matrix
param_named_auto fogParams fog_params
param_named_auto camPos camera_position_object_space
param_named textureTileSize float 10
}
fragment_program_ref AlphaSplatTerrain1/FP
{
param_named alpha0Mask float4 1 1 1 0
param_named_auto fogColour fog_colour
}
texture_unit
{
texture_alias AlphaMap1
tex_address_mode clamp
}
texture_unit
{
texture_alias Splat1
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat2
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat3
tex_address_mode wrap
}
}
}
//Fallback technique
technique
{
pass
{
lighting off
texture_unit
{
texture african_grass.jpg
scale 0.05 0.05
}
}
}
}
material AlphaSplatTerrain2
{
receive_shadows on
technique
{
pass
{
vertex_program_ref AlphaSplatTerrain/VP
{
param_named_auto worldViewProj worldviewproj_matrix
param_named_auto LightDiffuse light_diffuse_colour 0
param_named_auto LightPosition light_position_object_space 0
param_named_auto LightAttenuation light_attenuation 0
param_named_auto lightAmbient ambient_light_colour
param_named materialAmbient float4 0.8 0.8 0.8 1.0
param_named pageSize float 5000
param_named_auto worldMat world_matrix
param_named_auto fogParams fog_params
param_named_auto camPos camera_position_object_space
param_named textureTileSize float 10
}
fragment_program_ref AlphaSplatTerrain2/FP
{
param_named alpha0Mask float4 1 1 1 0
param_named alpha1Mask float4 0 0 0 0
param_named_auto fogColour fog_colour
}
texture_unit
{
texture_alias AlphaMap1
tex_address_mode clamp
}
texture_unit
{
texture_alias AlphaMap2
tex_address_mode clamp
}
texture_unit
{
texture_alias Splat1
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat2
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat3
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat4
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat5
tex_address_mode wrap
}
texture_unit
{
texture_alias Splat6
tex_address_mode wrap
}
}
}
//Fallback technique
technique
{
pass
{
lighting off
texture_unit
{
texture african_grass.jpg
scale 0.05 0.05
}
}
}
}
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It didn't work, still the same thing T_T
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it didn't work for me either
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Just did what I was asked for xD..
I know users with outdated hardware had this issue in the past with african grass everywhere, and some others that played around with the map maker/object maker also managed to set it like this.
If I were you I'd just reinstall the game completely with a new installer without adding anything into the game(maps, objects etc) before you know if it works or not. And if it would work, you could add the custom things one by one and pinpoint if they were the problem.
And if that doesn't sort it, the ogre engine for the game did get updated to a newer version, so who knows, maybe it could have an impact on some systems.
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maybe it's the ogre thing because i fully uninstalled the game and redownloaded many times. it just doesn't work
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Tried the basic things like change of rendering system as well?
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yep
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I'd try to install new drivers for your graphics card if possible in that case.
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i might have to wait a while then. i don't think my parents are thinking about getting a new graphics card for a while even though ours is over 10 years old
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Then I'll ask a new graphic card as a Christmas gift for my parents :P