Feral Heart

Help & Guidance => Game Help => Topic started by: spritrain180 on January 09, 2012, 12:56:32 am

Title: Preset Help, yellow and black wings!
Post by: spritrain180 on January 09, 2012, 12:56:32 am
Can someone help me?
i made a preset for wings, saved them in preset 12
as
preset_12wings2.jpg

and when i went to see them, they where yellow and black,
how do you fix this problem?
thanks C:
Title: Re: Preset Help, yellow and black wings!
Post by: Definition on January 09, 2012, 01:05:25 am
Open up the .material file with notepad and check the coding.

Code: [Select]
material preset_12_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_12body.jpg
}
}
}
}
material preset_12_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_12body.jpg
}
}
}
}
material preset_12_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_12head.jpg
}
}
}
}
material preset_12_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_12head.jpg
}
}
}
}
material preset_12_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_12eye.jpg
}
}
}
}
material preset_12_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_12eye.jpg
}
}
}
}
material preset_12_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_12tail.jpg
}
}
}
}
material preset_12_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_12mane.png
}
}
}
}
material preset_12_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_12equip.jpg
}
}
}
}
material preset_12_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_12equip.jpg
}
}
}
}

Where it says "texture preset_12equip.jpg" change the texture to "preset_12wings2.jpg" or whatever your wing texture's name is.
Title: Re: Preset Help, yellow and black wings!
Post by: spritrain180 on January 09, 2012, 01:14:53 am
i did as you said and my wings are white,
do i change it
to wings2
at
"material preset_12_equipMatR" as well?

EDIT
I got it right now!!
Thank you so much my question is finally answered C: