Feral Heart
Help & Guidance => Game Help => Topic started by: Fantasia_Cross on January 27, 2012, 08:31:55 pm
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How do I put the texture from the wings into a preset?
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If you're using a program that can use layers to make the preset, open a new layer.
Go to Media>Textures. At the bottom should be wing2Shade and wingShade. (wing2Shade = Bat Wings wingShade = Bird Wings)
Open one of those in the new layer, hit Multiply, and there you go. c:
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I mean how do you get the texture to show on the preset....is there some type of coding I should use...or does it show up on it's own if you put the wing tex in the preset folder that you are using?
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Well, you are using the wings1_UV/wings2_UV out of the Reference folder, yes?
In that case, it's very simple. Just open that up in an editing program, put the wing texture over it, color it, and then save it into the preset folder you want it in. And BOOM. It's on your preset. But rename it so you don't overwrite the base for it.
For example, let's say it's going into Preset2. I'd name it preset_2equip. Save it there.
Now open the material file in that folder.
Where the red #'s are, replace that with the number of the preset folder. If it doesn't have it already, paste this at the very bottom under everything else:
material preset_#_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_#equip.jpg
}
}
}
}
material preset_#_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_#equip.jpg
}
}
}
}
(Sorry for such a long post. XD)
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It worked! But it only shows on one side. The other does not have a texture.
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It worked! But it only shows on one side. The other does not have a texture.
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Fixed it