Help & Guidance => Game Help => Topic started by: Tetsune on February 21, 2012, 09:36:28 pm
Title: Annoying Heightmap Problem [FIXED!]
Post by: Tetsune on February 21, 2012, 09:36:28 pm
I have no idea why, but for the past few heightmaps I've made, no matter how high I set the PPI, my map terrains turn out really pixelly. Like itty-pity mesas EVERYWHERE. Bumpy and not fun to walk on at all.
I even tried with a regular gradient, and it turned out like STAIRS. D:
I want smooth hills, darn it! Someone help me? It used to be fine ;;
Title: Re: Annoying Heightmap Problem
Post by: Jayfeather55 on February 21, 2012, 09:42:45 pm
I'd like to know too D: It's very annoying >.>
Title: Re: Annoying Heightmap Problem
Post by: Tetsune on February 21, 2012, 09:45:44 pm
Oi! I'm not the only one! ;u;/
Title: Re: Annoying Heightmap Problem
Post by: Tetsune on February 21, 2012, 10:07:08 pm
Um...Bump? D:
Title: Re: Annoying Heightmap Problem
Post by: Ouuka on February 22, 2012, 07:36:10 pm
It happens with all heightmaps, just depends on how u make it. If its not smooth color then it will bump like urs is doing. Meaning, to make a hill on flat land the land is all one color and a smooth transition should go into the hill, a transition u will barely see change from one color to another. Heightmaps are affected by width and height as well, the higher u make ur map the more bumpy it will be, but if u add width to that map it will smooth out the terrain. Any speckles of grayscale on the heightmap png bsically reads as bumps/hills/mountains/rocky jagged edges
Quick note: If u dont want a super large map, try working on making dark/lighter increases on ur heightmap. If you set the land to a dark gray and the hills a shade of grey maybe 3-5x brighter and smooth transition then u dont need to worry bout the height as much :)
Title: Re: Annoying Heightmap Problem
Post by: Tetsune on February 22, 2012, 10:09:41 pm
I found out the solution! Photoshop usually works in 8-bit by default, so by switching it to 16-bit, it smooths it out more and it works c: