Feral Heart
Help & Guidance => Game Help => Topic started by: Heagato on March 31, 2012, 07:49:34 am
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alright, this is driving up the wall- But first, please forgive me for being so helpless and asking so many questions all the time.
So, here is the thing. im trying to make a simple long stone bridge. i used a square, flattened it out, stretched it as the base. stuck a collision on it. (collision stands for collide right? like youll run into it?)
okay, so thats nice, but then i go to make the sides.
i use the same way i did the base. made a square, stretched it to my desire, but this time i rolled them to make the sides.
i did the same with the collisions over the sides.
but this is where im getting frusterated: i can stand ontop the base, but i walk strait through and fall out of the sides. its stone, i want it to be solid. how can i fix this?
please, and thank you.
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With your mesh selected in Object Maker go to the second tab and see that box "Has Own Collision?" check it. It makes the whole mesh solid, its a lot easier than using those cube collisions.
The annoying thing with collisions is that they dont turn with the mesh. For example, i load my mesh with the cube collision in Map Maker. I rotate the mesh but the collision wont rotate. That could possibly be your problem. Having the "Has Own Collision" box checked prevents this, it solidifies the whole mesh.
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Oh thank you so much! youve been a big help. It worked perfectly!
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Your welcome Swift ;)