Feral Heart
Help & Guidance => Game Help => Topic started by: littlepinksprite on April 20, 2012, 10:38:49 pm
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I was recently able to convert .blend files over to .mesh and .mat , The .mesh files worked fine but only one of the material files ever registered. Yes they were in the right folder, yes I made sure to the title was case sensetive, and I did not include .mat after the name because I wasn't supposed to. I don't know why though, only one out of seven or so other materials worked. If you have any possible solutions, please reply.
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I think, did you make a .material file for them all?
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Yes they are all the correct file extension, and they all also came out from the blender export.
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Hmrmr... I suppose you could try exporting them individually? I don't honestly know much about Blender, I'm just making assumptions.
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As far as I know you can't export the materials individually, I'm pretty sure they just come in one pack.
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Hmmm, well what i have learnt from experience is that you cant just add images to the mesh's and export it expecting a material file to show up with it. You need to add the material and texture in Blender firstly.
My easiest solution is maybe make a new material file for it and load the texture in Object Maker, its what i used to do. The mesh will turn out white until you add the texture in Object Maker.
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Although I did uvmap one (insert a picture to the model), the rest are just plain colours added to the model (yes I did assign them while in blender,) this should have worked, right? Also if I use a assign a material in blender to replace with an image, and after I export it I put the material and the mesh file in the correct folders, should I also put the referenced image in the texture folder? The error I get is file not found. But, I realized after reopening the game the next day that some of the materials that didn't work before work now. Now I still have the issues of meshes not showing as being two sided, and some colours still do not work after that.
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This is what I have created so far:
(http://i556.photobucket.com/albums/ss1/littlepinksprite/screenshot_04212012_183244730.png) with the very little bit of experience I have, it still looks cool. It could look so much cooler though with the meshes fixed up, and more of a scene created.
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Yes, i remember those mesh's, do one of the materials in Object Maker say "BaseWhite"? You might have to make your own material file. Im still kinda new at Blender so i dont really know what else to do.