You put the .mesh, .material, and texture {.png, .jpg, .bmp, .tga, etc} into C:\FeralHeat\media\objects\my_objects
C:\ or whatever your main harddrive is :3
Then, go into FH object maker, go into the second tab, and type in the mesh name {meshnameishurr.mesh} into the first text box. And click on "Add New" at the bottom of the left sidebar. The material should load automatically c: You can edit the scale for the object using the the x,y, and z things~~ Be sure to click on the 'lil box in the upper right-hand corner of the "Mesh" tab if you want to NOT walk through the object. Then go back to the first tab, give the mesh a name, and make an object group, click save, then export it {You don't have to, but it's what I do to make sure it saved c:} Now, go into map maker, click on the object group that you made, click on the mesh name that you made, and load that mesh into your map :D You can also change the scale of the object in map maker, if you wish c: