Feral Heart

FeralHeart Creations => FeralHeart Addons & Mods => Presets & Markings => Topic started by: Kyoko on June 22, 2012, 10:50:00 pm

Title: Two sided head problem.
Post by: Kyoko on June 22, 2012, 10:50:00 pm
Basicly...here is my problem


(http://i1000.photobucket.com/albums/af122/kashi2345/screenshot_06212012_173724871.png)

i was making a transparent mark in the ear (bite mark rip), and i decided not to do it, then it did that up there when i changed it back.

help please? o3o
Title: Re: Two sided head problem.
Post by: Goldchocobo on June 22, 2012, 11:14:01 pm
What file type are you useing? Jpeg or PNG? if you were going to use a PNG, but instead, used a JPEG- that would cause that problem. make sure the file types match up, I make that mistake alote when it comes to me making transparent presets.
Title: Re: Two sided head problem.
Post by: Kyoko on June 22, 2012, 11:46:58 pm
i was using PNG, then i just tried jpg, not a change =/
Title: Re: Two sided head problem.
Post by: Goldchocobo on June 23, 2012, 01:45:53 am
but did the file change? because what ever the file is in the Material file, you have to use. for examle of my a-symetrical preset

Code: [Select]
material preset_9_headMatL
{
technique
{
pass
{
                    diffuse 1.000000 1.000000 1.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5 0.5
texture_unit
{
texture Preset_9headb.PNG
}
}
pass
{
                    diffuse 1.000000 1.000000 1.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
specular 0.2 0.2 0.2 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9heada.PNG
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
                    diffuse 1.000000 1.000000 1.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5 0.5
texture_unit
{
texture Preset_9head.PNG
}
}
pass
{
                    diffuse 1.000000 1.000000 1.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
specular 0.2 0.2 0.2 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9heada.PNG
}
}
}
}

sorry if it looks complicated ._.