Feral Heart
Help & Guidance => Game Help => Topic started by: Moonwolf678 on August 06, 2012, 01:29:40 am
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So i have just made 2 items! (finally!)
they are an upper and lower half beak. BUT! I keep making my meshes WAY TOO BIG! even though I scale them to as small as possible! I did not save them as .blend files so I might have to do them over again! so how do I rescale them without using the blender program?
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i wont to make my wolf but i cant!!!!!!!!!!! u beder help bc i have dun evrey thing!!!
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i wont to make my wolf but i cant!!!!!!!!!!! u beder help bc i have dun evrey thing!!!
Alexis do not post in other members help threads as well this is not even remotely related to what they are looking for answers on. Please make your own thread post and im sure everyone will be happy to help you
P.S add more description to your issue as well
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Its Only Big Becouse You Must Of Made It Big When You Created The Mesh, Try Make It Smaller Then Get Back To Me :D
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Yes, I have had the same problem, and posted a separate help thread that got NO replies. Meachelle, it does not matter if you resize the mesh in blender, as I have tried this, and so has Raven. It is also not possible to resize it in the Feralheart program. I also believe that you cannot resize it using the item.cfg file. Is there anything about this that I don't understand?
This has occured for me not just for items, but objects as well, Feralheart just seemed to enjoy randomly changing the proportions and sizes of my meshes.
Maybe we could compare notes to try and identify the issue?
---If you made a beak why make an upper and lower half instead of a full one?
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So that the beak moves when you talk or when you put an emote on, I DO NOT LIKE IT when you cannot see people's emotions through an item!
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That sounds like a good idea. But I don't think it would work. Say the item can be attached to a specific area of the body, you would offset it to the head since more specific options are not available. You would have to offset it to the upper and lower jaw in order for it to move when the lower jaw moves instead of just with the head. Did I understand you correctly?
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You can resize it in Blender, as its how ive resized my items before, u have to do a dramatic resize though not a simple small resize. As for getting it back into blender to resize i have no help there for you sorry :/
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I have tried that but my items are still the same size no matter how small.
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Ouka- I have tried it as well, but why would it work for you? If you have the original blender file, its not a matter of getting the file back in blender, as you should know if you have been using blender, but rather editing it and re-exporting it. If you are correct in this, it wouldn't also relate to the disproportional objects I have made and exported from blender meshes, would it?
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Item Resize works for me and im using Blender 2.61 and an older one when i need to export for IT projects. And i meant getting it back into blender as Raven Said " I did not save them as .blend files so I might have to do them over again! so how do I rescale them without using the blender program?"
She did not save em as blend file meaning u cant put the mesh back into blender unless u know how etc. There is a way but i have not yet to go and figure it out~
blender is tricky and i know not of all the ways to fix things yet, but always make sure the model pieces are all joined in blender before exporting, i dont make my material or textures in blender, too many issues when u export them so i do it in object maker~
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Okay--- getting off topic a little. I think that Blender is a nice way to assign textures and materials because you can apply several to a mesh by assigning different polygons, you can also generate textures instead of drawing them and then just export them and put them in the materials folder. How could you use feralheart object maker more to your advantage than blender? I don't see how that can be any better.
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Okay--- getting off topic a little. I think that Blender is a nice way to assign textures and materials because you can apply several to a mesh by assigning different polygons, you can also generate textures instead of drawing them and then just export them and put them in the materials folder. How could you use feralheart object maker more to your advantage than blender? I don't see how that can be any better.
I can do it hella alot faster then Blender, and not to mention on blender sometimes when u export the texture files react differently on FH game, too shiney, polygon look, and sometimes darker. Been doing it for awhile now so ive figured it out.
Anyways ive said what ive had to say to help, if anyone else has a solution raven can try, hopefully something works, since mine apparently dosent~
:) Goodluck raven<3
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Its ok! I found the answer! You go to object tab on the bottom of your 3d viewer screen, press apply, then say scale! it fixes the size! lock plz!