Feral Heart
FeralHeart Creations => FeralHeart Addons & Mods => Presets & Markings => Topic started by: kiarasBFF98 on December 21, 2012, 11:23:38 pm
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Well, I finally got around to making a preset. The color is a little bit off, so I'll work on that later.
(http://i48BannedImageSite/66f7g5.png)
^This is my main character Jaystar.
Please, tell me what you think of it, and how I can improve! ^-^
I decided my first one was a bit messy, so I redid it.
(http://i46BannedImageSite/295zvjo.png)
Colour and mane was off, so I redid it again. Meet Jay the third!
(http://i45BannedImageSite/15xvpl2.png)
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Tis very good, love the colors and style! :D
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Thank you. ^-^
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I like it, although the gray looks like it has a bluish tint to it almost. Other than that, cool~
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Wow good Job Jay ness.I made golden a preset once but i need to re-dew it...lol golden looks old in his preset X3
+nuzzle ^.^
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Thank you! I'll have to see theirs sometime. ^^
Yes, I meant to have it to be blue-tinted.
And thank you so much for the nuzzle!
I finished my second try on this character.
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lol jay ness thats nice But the mane is a little blockey? and lol i saw the first one and i had to see if i could do the stripes on a preset so i also gave it a try :3 lol i get board sometimes and make presets :3
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Yeah, it is. >.< I don't know how to make parts transparent, yet. Well, Jay III will have to wait for a while.
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I know how to do transparency :O
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On gimp 2? Or is it all the same?
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On gimp 2? Or is it all the same?
its all the same..but the alpha layer is the thing ya need to add to the well body,head,tail...and do you also have the coding right jay-ness? becaues i also have the coding
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Ohthatswhy. No, I'm horrible at coding anything. I'll have to get help from my brother. I was already going to figure out how to do it with him. Still, Jay the third will have to wait.
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its super easy to figure out,like their are more the plenty coding people has done to help others like on DA someone posted a coding guide heres the one on transparent
material preset_(FOLDER NUMBER)_(BODY PART)Mat
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture (your texture).png
}
}
}
}
all ya need to do is go into notes and put alpha_rejection greater_equal 128 above the texture_unit in any body part...Its like that easy Jay ness
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Oh...So I don't know what it means by texture, unless it means the fur texture I used..But I kinda understand the other parts..Thank you.
EDIT: I figured it out. ^^ So Jay the third is now complete! Check the first page for the screenshot.