material preset_11_equipMatL
{
technique
{
pass
{
alpha_rejection greater_equal 12128
texture_unit
{
texture add-texture-here.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
alpha_rejection greater_equal 12128
texture_unit
{
texture add-texture-here.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.png
}
}
}
}
Try this code;Code: [Select]material preset_11_equipMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.png
}
}
}
}
And then see.
Make sure your code doesn't have multiple sections or unnecessary characters.
Or, you are welcome to send/post the code and I can attempt a recode to see if I can get it to work. c:
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11_body.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.jpg
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.jpg
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.jpg
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11equip.png
}
}
}
}