Feral Heart
Help & Guidance => Game Help => Topic started by: Nicholette on January 20, 2013, 09:35:30 pm
-
My map textures arent acting right. ._.
When I choose a ground... color... thingy to use, they glow really weird and stuff.
EXAMPLE~~
(http://i48BannedImageSite/el8g00.png)
-
Seems like your textures have been missplaced. Check if they are in the textures and the material files. If not, you should move them there.
-
I haven't messed with them at all. They're just doing this glowy thing.
-
It is a possibility this is only the mask that is doing this. Can you test another one to see?
-
Ahh, it does look like a mask problem.
On the chance that it is, check to make sure there are only three colors on your map's Mask:
Those being Red, Green, and Blue.
These colors, as you know, represent a certain type of terrain in your map. However, if you 'mix' colors, such as the Blue/Green mixture, Cyan, or the Red/Green mixture of Yellow, then the game will automatically render the Cyan areas as a white-ish mixture of the two Blue and Green terrains.
Any colors on your mask other than Red, Green, and Blue (also referred to as RGB) will result in the white-ish terrain you see there in your screenshot. So, you can really only have 3 main terrains in your map, even though it says there are 6 slots for it. This is a rendering thing we kind of have to live with. xD
It may also do this if your Mask terrain is too complex.
If you have a neon spectacle of RGB splee-ah all over your Mask, sometimes FH just derps and decides not to render it. If it's not the Cyan/Yellow/mixture colors I stated above causing the white terrain, try simplifying your Mask in your image editor again and see if it helps.
Good luck!
-
Do any of you know the exact RGB codes fore pure red, green, and blue? I may have been just one number off on the RGB codes.