Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: Drwho on January 20, 2013, 11:32:20 pm

Title: reducing/eliminating inability to access maps
Post by: Drwho on January 20, 2013, 11:32:20 pm
Title: Re: reducing/eliminating inability to access maps
Post by: Soakitup on January 20, 2013, 11:34:55 pm
This is like I said earlier today while expressing frustration about never being able to get into Flourite Plains; they should make a second plains map. +_+
Title: Re: reducing/eliminating inability to access maps
Post by: Drwho on January 21, 2013, 01:10:28 am
Thats not what i ment in that. What i mean is when a map gets full it will start up the exact same map using the exact same portals fundimentally cutting the full map away from the rest except for leaving the map will act the same.
Title: Re: reducing/eliminating inability to access maps
Post by: donutforest on January 24, 2013, 10:21:22 pm
I agree and disagree. Because, say you have a group, a lion, cat, or wolf group. What if half of your members are in the first server, and half of the others and in a second server? Im just pointing out my opinions here ^~^'' What I think they should do *If Kovu comes back* They should make more maps so it reduces the amount of people on diffrent maps *Again, just pointing out my opinions x3*
Title: Re: reducing/eliminating inability to access maps
Post by: morallydefunct on January 24, 2013, 11:53:58 pm
I remember the server was at 300. Even though you got into the map in the first try, it crash way.. too.. much. Now, linking maps is really complicated. I think linking maps is much more of a hassle than waiting up to 20 minutes getting into FP. My opinion. I think I'd rather have a laggy map with 160 than a 300 server map with too much crashing.