Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: trini123 on February 14, 2013, 08:32:33 pm
Title: Some of my Feralheart ideas!
Post by: trini123 on February 14, 2013, 08:32:33 pm
Some of my feralheart ideas include having pups or cubs not like other players character's size shrinking but actual cubs or pups that you can have yourself but without all of the action ;D another idea is that we could be able to hunt prey like zebras, rabbits, deer, moose, elk, etc.
Title: Re: Some of my Feralheart ideas!
Post by: Kastilla on February 14, 2013, 10:30:40 pm
The prey idea has been talked about A LOT.
The cub/pup ideas... Well, it would depend on if they're NPC's(Non-playable characters) or not. But, I think that idea isn't a good one, since... Well, you can freely make a pup/cub. I don't understand how a cub/pup would just 'pop' up... You'd need to make some markings/colors on it.
Title: Re: Some of my Feralheart ideas!
Post by: Lady_Alizarin on February 14, 2013, 10:50:45 pm
I agree with Kastilla on this one.
Title: Re: Some of my Feralheart ideas!
Post by: Reaper on February 14, 2013, 11:02:30 pm
also it would be good to hunt prey though and have pups and cubs to
Title: Re: Some of my Feralheart ideas!
Post by: WhiteLightHeart on February 15, 2013, 12:14:59 am
Well, I do agree with you that it would be fun to have that more realistic aspect in gameplay, such as prey (which, as it's been said before, has been a very thoroughly discussed topic in the past), and having pups would be fun.
Sadly, though, thar be two problems with these; 1.) With 'real' offspring, I'm assuming you're talking about having NPC (non-playable characters) that act on their own, just part of the game as they run around with your characters. I imagine the necessity of this would be questioned, though, since that would be prone to glitches (in reference to the many WolfQuest pup issues), and it's far easier to find another roleplayer to customize a pup/cub that looks like its parents and play along with you guys. 2.) This ties into both prey and the offspring idea; The plain and simple fact being that we can't have any major game updates like that until Kov comes back to us. He's been out for a while, and until he returns there won't be any prey updates (as there have been murmurings that he was going to add them into the game), etc., in the foreseeable future. I do appreciate you sharing your ideas with us, though. Be sure to check out the Game Disccussion and other idea threads to see who else shares your thoughts and ideas. It might be worthwhile. c:
Title: Re: Some of my Feralheart ideas!
Post by: Toxikk on February 18, 2013, 02:31:12 pm
Prey has been suggested many times, but the staff can't implement it into the game yet. Also, if there were cubs running around, they'd all do the same thing and none would have their own, individual personalities. If you're looking for a cub, you can find one here: http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&board=7.0 (http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&board=7.0) c:
Title: Re: Some of my Feralheart ideas!
Post by: Red-Smile on November 24, 2013, 10:04:47 pm
:-\ Ok ideas soo far is what I need. I am thinking about dragons, deer, horse, dinosaurs, mice, owls, crocs/alligators, tigers, lions, dogs, cats, or some things from shows. I have done all those ideas and am tired of the same thing over and over.
Title: Re: Some of my Feralheart ideas!
Post by: OreoHeroz on November 24, 2013, 10:10:56 pm
:-\ Ok ideas soo far is what I need. I am thinking about dragons, deer, horse, dinosaurs, mice, owls, crocs/alligators, tigers, lions, dogs, cats, or some things from shows. I have done all those ideas and am tired of the same thing over and over.
Please don't necro old threads. This was in February, and it's November now. c: Just be careful next time. ;)