Feral Heart

Help & Guidance => Game Help => Topic started by: greenart6 on March 30, 2013, 08:33:58 am

Title: Converting Meshes?
Post by: greenart6 on March 30, 2013, 08:33:58 am
I see it everywhere: Need meshes converted! If everyone needs it, why hasn't anyone made a tutorial on it? If there is one, I haven't seen it. But how do you convert? I see people asking how, but no one states an answer, at least not a clear one. But I've figured out how to use Blender and stuff, so I'm not asking how to mesh. But do you have to save your file as a certain type in order for it to be able to use in-game? I'm sorry, but I just want to know.
Title: Re: Converting Meshes?
Post by: LionWolf089 on March 30, 2013, 12:11:15 pm
It has come to my knowlege that converting meshes is just a way to change the file type. There's no tutorials for it, because I believe that you must downlaod an extra program to convert certain files. I'm not exactly sure of what that program is, but I do think you may able to save Blender creations into the correct file format for Fh.

When you go into Blender, Open your project and save it in the .MESH  file type.

You may also google the OGRE command tools, i believe that will do it for you if you can't save in Blender.

I haven't had much experience in Blender, so I hope my information is accurate.

-Cosmic
Title: Re: Converting Meshes?
Post by: Ruby1234 on March 30, 2013, 01:07:56 pm
Files cannot be saved in .mesh format.
A mesh must be exported from Blender, which requires a few things,
Blender, Python, Scripts, OgreCommandLineTools, Exporter.
Even then, the process seems to confuse many people. There /is/ a tutorial on it, by Hammy. Granted it's about "how to mesh" I guess, but it's still the same process, converting is basically meshing.
Let's say you have a .obj file.
You'd import it into blender, and then if you had everything you needed downloaded, you'd export it as a mesh.XML, but then you'd have to run OgreXMLConverter on it to even end up with a .mesh file.