Feral Heart

Help & Guidance => Game Help => Topic started by: Whinp on May 03, 2013, 05:14:09 pm

Title: Question About Maps
Post by: Whinp on May 03, 2013, 05:14:09 pm
Finally I got downloaded maps to work! LETTAA AVE A PARTAI EVERAIONE!

I didn't like some maps too much, and I want to know how to delete the portals of these maps from Cape!
Is that possible?
Title: Re: Question About Maps
Post by: SteampunkWolfdog on May 03, 2013, 05:40:44 pm
Yes, it is possible. All you have to do is simply delete the files for that particular map from your exports folder. Hopefully, the creator of the map would have named the files so that they could be easily identified as belonging to that map.
Simple as that, my friend. :)
Title: Re: Question About Maps
Post by: Whinp on May 03, 2013, 05:44:06 pm
Well, I tried to remove in my cousin's computer (I tried there), because he got upset with these portals. I removed and some portals are still there... Whai D:
Title: Re: Question About Maps
Post by: SteampunkWolfdog on May 03, 2013, 05:48:30 pm
Did you restart FH? The game needs to be restarted for it to register any changes.
Title: Re: Question About Maps
Post by: Whinp on May 03, 2013, 05:50:16 pm
Yes, I did. I always restart FH for any changes.
Title: Re: Question About Maps
Post by: SteampunkWolfdog on May 03, 2013, 05:57:26 pm
Oki doki...
ermm...You sure the .fhm file is gone? I think that's the one that makes the portals show up.
Title: Re: Question About Maps
Post by: Whinp on May 03, 2013, 05:59:29 pm
Hmm, when I get to my cousin's house, I will try that :3 Only Monday T.T







@EDIT: I installed a map and followed all the instructions, but no objects appear. I exported it and nothing. Why? Everything in export folder, in misc folder and in item folder..
Title: Re: Question About Maps
Post by: MoonRose12 on May 05, 2013, 04:34:56 pm
? To the last question?
Try going into Object Maker anf check if it showsbup. Go through the files also because you could just have duplicated files.
Delete any files that look like this-----> dragon.mesh (1)  or whatever the mesh is.