Feral Heart

Help & Guidance => Game Help => Topic started by: Elohi Adanvdo on May 17, 2013, 12:59:33 pm

Title: Bad Wings (Preset Help- Wings being goofy)
Post by: Elohi Adanvdo on May 17, 2013, 12:59:33 pm
So, trying to make a preset where the wings are solid and gradually become semi-transparent, and also has glow-in-the-dark markings as well. This worked with the body juuuust fine, but the wings are a total different story.
Only the left wing has the transparency, the glow only shows up in certain areas (when the wings flap you can see that there is a kind of shading layer over the effects; when the wings flap the mesh kinda goes through this layer and the markings glow, but it's with every flap, and only in small areas.
I would show, but I'm lazy with linking pictures. however, here's the code:
Quote
material preset_1_bodyMatL
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1body.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1bodyGlow.png
         }
      }
   }
}

material preset_1_bodyMatR
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1body.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1bodyGlow.png
         }
      }
   }
}

material preset_1_headMatL
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture preset_1head.png
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1headGlow.png
         }
      }
   }
}

material preset_1_headMatR
{
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture preset_1head.png
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1headGlow.png
         }
      }
   }
}

material preset_1_eyeMatL
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture preset_1eye.png
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1eyeGlow.png
         }
      }
      pass
      {
         scene_blend add
         cull_hardware none
         cull_software none
         emissive 1 1 1
         texture_unit
         {
            env_map spherical
            texture world.jpg
         }
      }
   }
}

material preset_1_eyeMatR
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         ambient 0.5 0.5 0.5
         texture_unit
         {
            texture preset_1eye.png
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1eyeGlow.png
         }
      }
      pass
      {
         scene_blend add
         cull_hardware none
         cull_software none
         emissive 1 1 1
         texture_unit
         {
            env_map spherical
            texture world.jpg
         }
      }
   }
}

material preset_1_tailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1tail.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1tailGlow.png
         }
      }
   }
}

material preset_1_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_1mane.png
         }
      }
   }
}

material preset_1_equipMatL
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1equip.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1equipGlow.png
         }
      }
   }
}
material preset_1_equipMatR
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 0.5 0.5 0.5
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1equip.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
      pass
      {
         emissive 2.0 2.0 2.0
         scene_blend alpha_blend
         texture_unit
         {
            texture preset_1equipGlow.png
         }
      }
   }
}
And yes, the wings do show up for preset 1 with this code.

Thanks in advance.
Title: Re: Bad Wings (Preset Help- Wings being goofy)
Post by: Ruby1234 on May 17, 2013, 01:39:21 pm
Can we see a screenshot?
Title: Re: Bad Wings (Preset Help- Wings being goofy)
Post by: Elohi Adanvdo on May 18, 2013, 02:10:02 am
Can we see a screenshot?
HHNNNNGGGG

I'll try to see what I can do :I