Eveytime,each everytime,when I click on Effect maker > particle and I write in ex. aura.particle;aura it shows "Particle doesn't exist!"What to do eh ? :/
Aww thanks,I fixed it!Thanks ^-^ -karma-For the items; have you tried making sure the textures and other things are in the correct folders? Also, when you download FH it should already come with the Plateu textures.
__
With the particles, they're case sensitive perhaps you should try checking that~
Thanks you x3.I was a noob really ;p -karma-
Eveytime,each everytime,when I click on Effect maker > particle and I write in ex. aura.particle;aura it shows "Particle doesn't exist!"What to do eh ? :/
The aura.particle is actually the star aura. Type in StarAura in Effect Maker>> Particle and that's what will appear.
In future to find out the particle name, you have to open the .particle file in Notepad or Notepad++. You'll see something like this:
particle_system StarAura
{
quota 1000
material FXMat/Star
particle_width 2
particle_height 2
cull_each true
renderer billboard
sorted true
local_space false
iteration_interval 0
nonvisible_update_timeout 0
billboard_type oriented_common
billboard_origin center
billboard_rotation_type texcoord
common_direction 0 1 0
common_up_vector 0 1 0
point_rendering false
accurate_facing false
emitter Ring
{
angle 0
colour 1 1 1 1
colour_range_start 1 1 1 1
colour_range_end 1 1 1 1
direction 0 1 0
emission_rate 20
position 0 0 0
velocity 1
velocity_min 1
velocity_max 2
time_to_live 4
time_to_live_min 4
time_to_live_max 4
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 17
height 17
depth 0.5
inner_width 1
inner_height 1
}
affector LinearForce
{
force_vector 0 2.5 0
force_application add
}
affector DirectionRandomiser
{
randomness 5
scope 0.5
keep_velocity false
}
affector Rotator
{
rotation_speed_range_start 0
rotation_speed_range_end 50
rotation_range_start 0
rotation_range_end 360
}
affector ColourFader2
{
red1 0
green1 0
blue1 0
alpha1 0
red2 -0.5
green2 -0.5
blue2 -0.5
alpha2 0
state_change 2.5
}
affector Scaler
{
rate -0.5
}
}
That part in red is what you type into Effect Maker>> Particle ;)
Thanks you x3.I was a noob really ;p -karma-
Eveytime,each everytime,when I click on Effect maker > particle and I write in ex. aura.particle;aura it shows "Particle doesn't exist!"What to do eh ? :/
The aura.particle is actually the star aura. Type in StarAura in Effect Maker>> Particle and that's what will appear.
In future to find out the particle name, you have to open the .particle file in Notepad or Notepad++. You'll see something like this:
particle_system StarAura
{
quota 1000
material FXMat/Star
particle_width 2
particle_height 2
cull_each true
renderer billboard
sorted true
local_space false
iteration_interval 0
nonvisible_update_timeout 0
billboard_type oriented_common
billboard_origin center
billboard_rotation_type texcoord
common_direction 0 1 0
common_up_vector 0 1 0
point_rendering false
accurate_facing false
emitter Ring
{
angle 0
colour 1 1 1 1
colour_range_start 1 1 1 1
colour_range_end 1 1 1 1
direction 0 1 0
emission_rate 20
position 0 0 0
velocity 1
velocity_min 1
velocity_max 2
time_to_live 4
time_to_live_min 4
time_to_live_max 4
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 17
height 17
depth 0.5
inner_width 1
inner_height 1
}
affector LinearForce
{
force_vector 0 2.5 0
force_application add
}
affector DirectionRandomiser
{
randomness 5
scope 0.5
keep_velocity false
}
affector Rotator
{
rotation_speed_range_start 0
rotation_speed_range_end 50
rotation_range_start 0
rotation_range_end 360
}
affector ColourFader2
{
red1 0
green1 0
blue1 0
alpha1 0
red2 -0.5
green2 -0.5
blue2 -0.5
alpha2 0
state_change 2.5
}
affector Scaler
{
rate -0.5
}
}
That part in red is what you type into Effect Maker>> Particle ;)
~WeirdoAl3x~ try not to double post in threads please. Double posting is against the rules. In the future you can Modify posts instead. Thanks!Never gonna be happened again!