I personally am against the ideas of PvP.
Sure it might be fun, but that really depends on if there is something to gain from it, and what that is.
In IT, it was a limited number of different attacks and items. Also, pets, if you got lucky.
However with recent experiences in branched-off servers of Impressive Title, such as Sanctum of Eventide,
I've decided that I personally don't like the idea.
In the older games you had to get items from prey instead of just applying them in the creator like it is nowadays.
So people would beg for items, trade, and it just felt competitive.
People would also become selfish.
And in a recent experience of giving one of those IT branch servers another chance, I got the bashing from people who don't even know me by accidentally killing a dragon they were hunting.
Regardless if it took them a long while or not, when someone bashes you for a simple mistake that isn't worth anything, just...
I don't want to be part of a game with people who are like that. So of course, first thing I did after that was uninstall the game.
But you get my point, while PvP would be very nice, if there are certain "material" things you can gain from it, of course being selfish is going to be a little bit inevitable.
And since FeralHeart is one of the few games that doesn't do something like that,
I'd really be happy with it just staying the same.