Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: nyxlover on August 23, 2013, 02:30:12 am

Title: Roll system for RP fights
Post by: nyxlover on August 23, 2013, 02:30:12 am
I am back. I got to thinking how RP fighting went down, people would fight and continue fighting never really getting anywhere. With a rolling system, it would be complete luck. So lets say someone emotes attacking, they have to roll and the other person has to roll to see if they have managed their attack.
Player 1: *Attacks the cat*
Player 1 rolls a 5
Player 2 rolls a 7
Player 2:*Dodges the attack and runs*
    Or for instance someone sneaking up on someone else.
Player 1:*Attempts to sneak up on the cat*
Player 1 rolls 9
player 2 rolls 2
Player 2:*Does not notice the dog sneaking up*
    I just thought I should see if anyone agrees. I understand the team is busy, but I figured they would do anything to see the community happy. Might as well try. <3
Title: Re: Roll system for RP fights
Post by: Warrior4ever on August 23, 2013, 02:37:51 am
I've thought about this myself actually, but if it were an out-of-game system(as it would have to be, due to the source code missing) then players could lie and say they rolled a higher number than they actaually did. Or perhaps if they didn't lie, but the scenario was a kitten attacking a wolf. Mhmh, I like th concept, but I'm not sure how well it's work out.

(This should be in game ideas, perpags some mod-floof will move it ;) )
Title: Re: Roll system for RP fights
Post by: nyxlover on August 23, 2013, 02:45:18 am
I understand your concerns. Hense why as time goes on people can get higher rolls. So lets say someone just created this character. That character would only beable to roll up to 3-5. Then as time goes on it slowly increases as they are on their character.