Feral Heart

Help & Guidance => Game Help => Topic started by: pokie37 on September 14, 2013, 07:28:58 pm

Title: missing object; how to add colision
Post by: pokie37 on September 14, 2013, 07:28:58 pm
Ok, so one day I decide to look around in the object maker thing and... accidentally delete a file. The file I deleted was the cave file, and, yes I do know how to get it back. The problem is the collision. I cant seem to make one that works, and I don't know how to add the default one. Can you tell me how if possible?
Title: Re: missing object; how to add colision
Post by: OreoHeroz on September 14, 2013, 07:34:05 pm
Edit: Whoops, misread your post. Sorry. >.<

For the collision, do you mean making another one like the cave?
Title: Re: missing object; how to add colision
Post by: pokie37 on September 14, 2013, 07:40:05 pm
yes, but isn't there a specific file for it?
Title: Re: missing object; how to add colision
Post by: OreoHeroz on September 14, 2013, 07:44:36 pm
You mean this?

Code: [Select]
[Cave]
mesh0=%cave1.mesh;0 0 0;7 7 7;1 0 0 0;

I apologize if I'm wrong.
Title: Re: missing object; how to add colision
Post by: pokie37 on September 14, 2013, 07:56:11 pm
how do I enter that in?
Title: Re: missing object; how to add colision
Post by: OreoHeroz on September 14, 2013, 08:02:11 pm
Hmm. Well, I don't know yet, but maybe this way?....

If you already placed your cave in the objects area, just launch Feral heart, go to "Object Maker" and load in the cave mesh. To copy it just save it again.

If you don't have the cave in the correct folders, revive the cave and place it in the folder Feral Heart >> Media >> Objects >> Rocks

Hope this helps

Title: Re: missing object; how to add colision
Post by: pokie37 on September 14, 2013, 08:06:48 pm
I think its supposed to go in the structures folder.
Title: Re: missing object; how to add colision
Post by: OreoHeroz on September 14, 2013, 08:11:00 pm
Hmm. That's strange. Mine's in the rock folder, but you can place it in the structures folder if you like. I don't think there would be a difference, only the fact that it will be in a different group when you launch FH.
Title: Re: missing object; how to add colision
Post by: pokie37 on September 14, 2013, 09:07:17 pm
ok, so now what do I do?
Title: Re: missing object; how to add colision
Post by: OreoHeroz on September 14, 2013, 09:13:34 pm
Copy the code that I had posted above and go to Feral Heart >> Media >> Objects

Click on the notepad "MyRocks" and paste the code in there, save it, and exit. (Make sure your cave is in the structure or rock folder)

Launch FH and go to Object Maker. Hopefully, it is there.
Title: Re: missing object; how to add colision
Post by: pokie37 on September 14, 2013, 09:15:35 pm
the object is in feral heart, its just that I can run right through it
Title: Re: missing object; how to add colision
Post by: OreoHeroz on September 14, 2013, 09:37:21 pm
I'm no good at making collisions... Let's just hope someone more experienced will help. Sorry - I'm not much of a help.
Title: Re: missing object; how to add colision
Post by: hugrf2 on September 14, 2013, 11:11:06 pm
Did you try opening the mesh tab in object maker with the object already up and checking the little box up at the top right of the tab that says "Own Collision"?

Meh, I hope that's what you mean...
Title: Re: missing object; how to add colision
Post by: pokie37 on September 15, 2013, 12:58:02 am
well, yeah, but when I complete the whole collision, it doesn't work very well, so I was wondering if there was a file for it


Edit: I tried making the collision again, and it doesn't even work, unless I use the circles, and using those would be much harder.


Edit: I fixed it!