Game & Forum Discussion => Game Discussion => Topic started by: Jango_Fett on October 01, 2013, 09:35:58 pm
Title: Whats Up With WaterMill?
Post by: Jango_Fett on October 01, 2013, 09:35:58 pm
I am with you now, looking at the part of the screen that sees the population in the maps of our fine FH< and there are TWO People in WaterMill. What have I missed? I Thought it was just a map you customized! D:
Title: Re: Whats Up With WaterMill?
Post by: Morqque on October 01, 2013, 09:40:16 pm
I'm not really sure but I think you could export it and it'll become the one you see on the log in screen. But I don't know .3.
Title: Re: Whats Up With WaterMill?
Post by: rustheart on October 01, 2013, 09:43:40 pm
You could go to watermill in FH+ before it when taken down. You had to go through Ficho Tunnel, which was changed into a confusing maze. Watermill was changed to look like winter.
Title: Re: Whats Up With WaterMill?
Post by: Jango_Fett on October 01, 2013, 09:48:28 pm
Oh Fudge, i MAY have ruined that for me ;-;
Title: Re: Whats Up With WaterMill?
Post by: Silhouette on October 02, 2013, 12:10:07 am
There is a way to get into Watermill without exporting it (and without altering it and making it "Tree-less") AND without using Feral Heart + but its a very round-about way using map maker carefully. You simply make a map of your own, seperate from watermill. Include a gate/portal to "watermill" as the destination and if you do it correctly, (And I am not to be blamed if you do it wrong and I am not providing detailed instructions here) you can enter Watermill. You spawn in the corner of the map and can roam as you please, you just do not have a portal out. You have to homepoint.
Title: Re: Whats Up With WaterMill?
Post by: Jango_Fett on October 02, 2013, 05:00:12 pm