Feral Heart
Help & Guidance => Game Help => Topic started by: Blue_Apples on October 10, 2013, 10:53:46 pm
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I just downloaded a bunch of objects I want to use on one of my maps, just one problem. I don't know how to get them to show up in the objects box in map maker. Where do I put the downloaded objects? Please explain with detail because I'm incredibly stupid and will mess something up.
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You need to place all the files in your FeralHeart > Media > Objects > My_Objects folder. Once you have done that, go into your object maker and type in the .mesh and the .material file names. Good luck.
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I do that and then a small window pops up say that mesh cannot be found.
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Actually I think I did mess something up big time, those two files fhObjects and fhObjects2 I changed the program that opened them and I can't figure out how to change them back. I think the original file was Windows Shell Commor (Common?) or something like that. I've looked and can't find a download that's correct. I also tried reinstalling FH but it didn't change anything back. Help?
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Remember, it is case sensitive so any capital letters, numbers, spaces it must be typed out the same in Object Maker. For example, the mesh I want to use is called Castle.mesh, I would type it in exactly like that in Object Maker:
(http://i41BannedImageSite/2nbbucz.png)
Actually I think I did mess something up big time, those two files fhObjects and fhObjects2 I changed the program that opened them and I can't figure out how to change them back. I think the original file was Windows Shell Commor (Common?) or something like that. I've looked and can't find a download that's correct. I also tried reinstalling FH but it didn't change anything back. Help?
I don't quite understand the problem here. Those two files shouldn't need to be opened in the first place since they're .fho, exported object files.
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Alright I got it to work...somehow..? But with some of the objects their material doesn't show up. I'mtyping it in right but it just reverts to BaseWhite
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Material names are also case sensitive. The material name is located inside the .material file, it's not actually the file name.
Right-click the .material file and go Open/Open With and find the program Notepad, or you can use Notepad++ (http://notepad-plus-plus.org/). When you open it you will see something like this:
material rockMat
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture rockTex.jpg
}
}
}
}
The part coloured is what you need to type into Object Maker
This is the image name. If the image is missing then the material can't be used.
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The one I'm really having problems with is GLSpringFall, the objects show up, but the textures don't? Can someone walk me through that?