material preset_4_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4mane.png
}
}
}
}
This code seems to make preset manes more or less normal.Code: [Select]material preset_4_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_4mane.png
}
}
}
}
I can see that half your code it already like this, but I'm not certain what the top coding is meant to do o.0