Feral Heart
Help & Guidance => Game Help => Topic started by: Smilodoncat on November 29, 2013, 07:44:57 pm
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So I have some files I made in Blender that I would like to bring in game.
The problem with that, however, is I don't know how to convert the files to the "mesh" format so I can put it in the object maker.
Would anyone be willing to help me with this?
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I believe I may be of some help here. c:
In order to get your meshes into the game, you need to export them into .mesh.xml format.
You can download a plugin for that here;
http://www.xullum.net/lefthand/downloads/temp/BlenderExport.zip (http://www.xullum.net/lefthand/downloads/temp/BlenderExport.zip)
To install that;
Once you have the scripts downloaded, you'll need to EXTRACT the contents, and copy them to the scripts folder, located in
C:\Program Files\Blender Foundation\Blender\.blender\scripts
OR
C:\Users\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
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After that, you need the OgreXMLConverter. This converts .mesh.xml files to purely just .mesh files, which is what FH uses.
http://www.mediafire.com/?85wdd1ngexywjb3 (http://www.mediafire.com/?85wdd1ngexywjb3)
Once you have downloaded the .rar, extract it directly to your C: drive. Don't worry, there is a folder inside the rar, so extracting it directly won't cause the contents to spill all over your C: drive.
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And once you have that, just drag and drop your .mesh.xml file onto the OgreXMLConverter.exe and it will convert for you.
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I was going to suggest talking to Ringo or delay XD But Ruby sounds like she can help you.