Feral Heart
Help & Guidance => Game Help => Topic started by: Shazadah on March 10, 2014, 04:45:53 am
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Greetings, tis Shasta again! As of recent, I've created a very elaborate map, more so than what I've done before. And so to add to the effect of it being so well done compared to other maps that I've just randomly thrown together, I am curious about how to use the WaterfallSmoke and Splash mesh or material/particle or whatever it is, movement and all. I have of course seen it in the FH public maps (obviously), and in at least one or two member made maps that I've downloaded, yet I cannot figure out how to use it myself. I think it would be very useful to me in this new map I've started to create, and would appreciate it if someone could explain to me how.
~Thanks!
Shazzy
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The waterfall smoke and the water splash are both particles and come with the Feralheart game already so no need to download anything. These files are found in the water.particle file which can be opened with the program Notepad.
To load them in-game just go to Object Maker >> Effect Maker >> Particle and type in WaterSplash or WaterfallSmoke then click the Add New button.
Hope this helps :)
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The waterfall smoke and the water splash are both particles and come with the Feralheart game already so no need to download anything. These files are found in the water.particle file which can be opened with the program Notepad.
To load them in-game just go to Object Maker >> Effect Maker >> Particle and type in WaterSplash or WaterfallSmoke then click the Add New button.
Hope this helps :)
Oh thank you so much! I knew there was more to Object Maker than just that with what is given when first opened, and now that I know what to do with Effect Maker, I've opened myself a door to new ideas! This helped a lot!
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Glad I could help :)
Yes, once you get a good idea of what you can do in Object Maker you can really get creative with creating new things ^^