1. You need a transparent code for your preset: http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=34786.0 (http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=34786.0)
material preset_X_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Texture.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
2. You'll have to draw on the bones in Gimp or some other kind of art program. Gimp is a good program; it's free!
3. Save it how you would save any preset.
Note that you cannot use the original FH makings for a preset, as it states here: http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=7372.0 (http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=7372.0)
It can take a lot of practice to make a preset like that, if you're a beginner.
Also, if you have a skeleton laid out already, I'd use a tool similar to an eraser that erases one color completely. For example, I have white markings on a black background. I user the eraser on the black backround. The black completely becomes transparent. On PS, it's this tool: (I don't know if Gimp has it; I don't use Gimp anymore.)
(http://i60BannedImageSite/wbwj2s.png)
This is the effect:
It makes it easier to make complex presets easier. But, I think you'd have to do what I linked before.
If someone knows an easier way, I'd appreciate it also. x_x It's hard making presets with bones.