Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: EssenceOfShadow on March 28, 2011, 10:42:12 pm

Title: Deflecting rain
Post by: EssenceOfShadow on March 28, 2011, 10:42:12 pm
I think it's sorta odd, when you go in a cave or a den in map maker, that you get rained on :/
I suppose I could use my, IMAAAAGINATION, but I really think it should be deflected off the roof. Maybe even drip off trees and bounce off the models? What I'm saying is each individual raindrop should react differently to the other meshes.  Just an idea~
Title: Re: Deflecting rain
Post by: GemWolf on March 28, 2011, 10:49:35 pm
 I agree. xD And I would looove thunder+lightning. <33
Title: Re: Deflecting rain
Post by: EssenceOfShadow on March 28, 2011, 10:51:21 pm
Ooooohhh thunder and lighting is a great idea :D
Title: Re: Deflecting rain
Post by: Tigg on March 28, 2011, 11:25:16 pm
Sadly thats not possible with the Rain. The Rain and Snow are Particles. Those cant be codet that they do waht you want. If you would want each drop individual you must have to animate every single drop and then place every single drop by hand.
Title: Re: Deflecting rain
Post by: weylin on March 29, 2011, 05:21:00 am
Well, in particle systems I've worked with before, there's Emitters, Attractors, and Destroyers.
The Destroyer will remove all particles in the designated area(s)

But then that was with a 2D game, I'm not sure how hard it would be to do in 3D, just an added dimension I guess...
Title: Re: Deflecting rain
Post by: Thunderheart on March 29, 2011, 09:10:53 pm
Im working with particles, started with it in IT, but never heard about Attractors and Destroyers.
Yes, it would be a good idea if rain wouldn't just go through meshes, but I don't think we could do that. Maybe I'm wrong though.
Title: Re: Deflecting rain
Post by: EssenceOfShadow on March 29, 2011, 09:30:18 pm
Hmm... Like i said, just an idea. IF it were possible, it might be neat XD