This belongs in game help. c:
As for your issue, the material looks fine. :o Maybe you should try making a copy of your wing picture/UV and saving it as preset_11_equip2.jpg and changing 1/2 of the wing material's. Like this:
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11_equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11_equip2.jpg
}
}
}
}
I tend to use a different material code for the wings and it works 99.9% of the time so maybe this will work for you? c:
material preset_11_equipMatL
{
receive_shadows on
technique
{
pass
{
alpha_rejection greater_equal 128
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11_equip.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_11_equipMatR
{
receive_shadows on
technique
{
pass
{
alpha_rejection greater_equal 128
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11_equip.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
I tend to use a different material code for the wings and it works 99.9% of the time so maybe this will work for you? c:
material preset_11_equipMatL
{
receive_shadows on
technique
{
pass
{
alpha_rejection greater_equal 128
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11_equip.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material preset_11_equipMatR
{
receive_shadows on
technique
{
pass
{
alpha_rejection greater_equal 128
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11_equip.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
No it didn't, unfortunately, but thank you.