I have made a boat(?) mesh in Blender and added a UV, but when I went to add it in game, it became "transparent" when looked at through F3.
-Not sure if this video will work-
When you F3 to the bottom, it looks perfectly fine. I thought it was a material problem at first, but it has no effects.
(http://i59BannedImageSite/10r5xdl.png)
(http://i62BannedImageSite/jh4xo6.png)
Here's the material:
material Material/TEXFACE/boat_Cube.tga
{
technique
{
pass
{
texture_unit
{
texture boat_Cube.tga
}
}
}
}
I'm still a newbie with Blender 2.49 (64bit), so if someone could explain how to fix this (pictures are always appreciated!) I
Arr, there wasn't anything on that board concerning this problem, and I did look at the Blender tutorials- the one you linked me was for the newest version; I probably won't understand where to find what I need with that because I have Blender 2.49, sadly.
Thank you for the help though, I appreciate it. <3