Feral Heart

Help & Guidance => Game Help => Topic started by: AlphaEclipse on June 19, 2014, 03:49:10 pm

Title: Strange Mesh Problem [Solved!]
Post by: AlphaEclipse on June 19, 2014, 03:49:10 pm
I have made a boat(?) mesh in Blender and added a UV, but when I went to add it in game, it became "transparent" when looked at through F3.

-Not sure if this video will work-
http://tinypic.com/r/2ylus0n/8 (http://tinypic.com/r/2ylus0n/8)
When you F3 to the bottom, it looks  perfectly fine. I thought it was a material problem at first, but it has no effects.
(http://i59BannedImageSite/10r5xdl.png)
(http://i62BannedImageSite/jh4xo6.png)
Here's the material:
Code: [Select]
material Material/TEXFACE/boat_Cube.tga
{
technique
{
pass
{
texture_unit
{
texture boat_Cube.tga
}
}
}
}
I'm still a newbie with Blender 2.49 (64bit), so if someone could explain how to fix this (pictures are always appreciated!) I
Title: Re: Strange Mesh Problem
Post by: Whisperingwaves on June 19, 2014, 06:15:26 pm
Click Me! (http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&board=141.0)

Theres always something in the tutorials board, sorry I couldnt help you(not good with meshing). Although, ill sniff around for something ^^

Or look here. (http://www.blender.org/support/tutorials/) These are tutorials on the blender site, not sure if something there will be of use, but its worth a shot ey?

~ Whisper
Title: Re: Strange Mesh Problem
Post by: AlphaEclipse on June 19, 2014, 06:41:58 pm
Arr, there wasn't anything on that board concerning this problem, and I did look at the Blender tutorials- the one you linked me was for the newest version; I probably won't understand where to find what I need with that because I have Blender 2.49, sadly.

Thank you for the help though, I appreciate it. <3
Title: Re: Strange Mesh Problem
Post by: Ingredient on June 20, 2014, 07:13:12 am
This happens occasionally if you delete the faces off a solid. It's got nothing to do with your .material code :3

When you're adding a texture/material to an object in Blender, only the outside part of the model will become textured, the inside -which is the transparent part- does not become textured... This isn't easy to explain, so I'm sorry that I can't really explain in more detail why this happens xD

I know a quick way of fixing it but only using the later versions of Blender, such as 2.59. I can't remember if I ever found the same or similar solution in 2.49. What I can suggest is building an extra "layer" for the inside of the boat.

Select all the edges of the boat and press E to extrude them, then click Only Edges and using S (adjusting the scale) just choose how wide you want the ledge of the boat to be.

(http://i59BannedImageSite/110fz45.png)

Once you've got the scale extrude the edges again, this time move the edges downwards. There's a miniature scale of the axis arrows (the red, green and blue arrows) in the lower left hand corner, it will tell you which X, Y, Z coordinate is for which arrow. The blue arrow is Z so use the grab button (G) and Z on the keyboard -in that order- to move the edges down.

(http://i62BannedImageSite/nzvgh.png)

Once you've done that press F and it will fill in the empty floor of your boat.

Hope this helps :)
Title: Re: Strange Mesh Problem
Post by: AlphaEclipse on June 22, 2014, 02:44:43 am
I had no idea that the inside of the mesh wasn't textured, and because of that I did delete one of the faces. Thank you so much again this really helped me. <3 -nuzzles-
Title: Re: Strange Mesh Problem [Solved!]
Post by: Ingredient on June 22, 2014, 06:28:36 am
You're welcome Alpha <3

-nuzzles back-