Hmmz.. This could be a texture or rendering system related problem. When you wear other preset numbers (ones you have not used yet) does the texture turn out white or black and yellow? If it's white, do you the main menu and select 'options'//video/rendering subsystem//Direct3D9 then relaunch FH and try again. If that doesn't work, restart your PC. I had to do that because it wouldn't take full affect, but after, it worked.
If you're still having trouble, change the preset number by going to your preset's folder in FeralHeart//My_Presets//Preset_(yourpreset'snumberhere) Once you've done that, locate the images inside the folder. You will have preset_#body, preset_#head, preset_#eye etc... All you need to do is change the number to the same number that is in the material file and place the image into the unused folder you want to change it to.
Hopefully this will fix your problem, I wish you good luck. If you're a little confused about this, feel free to come back and ask or contact me via PM~
ambient 1.000000 1.000000 1.000000 1.000000^ This, does absolutely nothing. (Or at least nothing noticeable.) So that, can go. There's a few other things that you don't actually need either. o;
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
material preset_7_bodyMatLred = error or weird spacing
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture FireTexture.jpg.
tex_address_mode wrap
filtering trilinear
colour_op replace
scroll_anim 0.0 0.2
}
texture_unit
{
texture preset_7body.png
tex_address_mode wrap
filtering trilinear
colour_op alpha_blend
}
}
}
}
material preset_7_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture FireTexture.jpg
scroll_anim 0.0 0.2
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_7body.png
}
}
}
}
material preset_7_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture FireTexture.jpg
scroll_anim 0.0 0.2
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_7body.png
}
}
}
}
material preset_7_headMatL
{
technique
{
pass
{
texture_unit
{
texture FireTexture.jpg
scroll_anim 0.0 0.2
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_7head.png
}
}
}
}
material preset_7_headMatR
{
technique
{
pass
{
texture_unit
{
texture FireTexture.jpg
scroll_anim 0.0 0.2
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_7head.png
}
}
}
}
material preset_7_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_7eyes.png
}
}
}
}
material preset_7_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_7eyes.png
}
}
}
}
material preset_7_tailMat
{
technique
{
pass
{
texture_unit
{
texture FireTexture.jpg
scroll_anim 0.0 0.2
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_7tail.png
}
}
}
}
material preset_7_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_7mane.png
}
}
}
}
material preset_7_equipMatL
{
technique
{
pass
{
texture_unit
{
texture FireTexture.jpg
scroll_anim 0.0 0.2
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_7equip.png
}
}
}
}
material preset_7_equipMatR
{
technique
{
pass
{
texture_unit
{
texture FireTexture.jpg
scroll_anim 0.0 0.2
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_7equip.png
}
}
}
}