Help & Guidance => Game Help => Topic started by: ThatRandomTypo on October 05, 2014, 12:25:10 am
Title: Problem *Grump*
Post by: ThatRandomTypo on October 05, 2014, 12:25:10 am
Feral Heart keeps crashing on me, and it doesn't lag, causing it to do so. It says something is wrong with the wine program or something. I've re-dowloaded Feral Heart twice to see if that helps, but it doesn't. *Grump* Here's what I get with Error Details
Unhandled exception: page fault on write access to 0x00000010 in 32-bit code (0x4631df91). Register dump: CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f EIP:4631df91 ESP:0086ef40 EBP:0086ef88 EFLAGS:00010202( R- -- I - - - ) EAX:00000080 EBX:00000010 ECX:00000000 EDX:499c8d40 ESI:00000800 EDI:00000010 Stack dump: 0x0086ef40: 00100010 0e400000 00000000 8fe8e0b8 0x0086ef50: 00000000 00000820 00000200 00000800 0x0086ef60: 00000000 00000800 00000000 00000010 0x0086ef70: 499c8d40 499c8d40 00000000 00000000 0x0086ef80: 41c40f00 00000000 0086f0c8 4631e4dc 0x0086ef90: 0086f050 0086f058 0086f04c 0086f048 0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x4631df91 in <wine-loader> (+0x4631df91) (0x0086ef88) 1 0x4631e4dc in <wine-loader> (+0x4631e4db) (0x0086f0c8) 2 0x4631e883 in <wine-loader> (+0x4631e882) (0x0086f118) 3 0x443e95e2 in <wine-loader> (+0x443e95e1) (0x0086f188) 4 0x46301368 in <wine-loader> (+0x46301367) (0x0086f1a8) 5 0x9b5bf0e4 (0x0086f1d8) 6 0x45006e7a in <wine-loader> (+0x45006e79) (0x0086f218) 7 0x45006f9d in <wine-loader> (+0x45006f9c) (0x0086f248) 8 0x44ff24ae in <wine-loader> (+0x44ff24ad) (0x0086f278) 9 0x44fcefcf in <wine-loader> (+0x44fcefce) (0x0086f3d8) 10 0x44ec913b in <wine-loader> (+0x44ec913a) (0x0086f418) 11 0x44fc0ed2 in <wine-loader> (+0x44fc0ed1) (0x0086f458) 12 0x44f58dd0 in <wine-loader> (+0x44f58dcf) (0x0086f498) 13 0x93bc2c67 (0x0086f4b8) 14 0x44da2809 in <wine-loader> (+0x44da2808) (0x0086f508) 15 0x6cb2cbf4 in rendersystem_gl (+0x2cbf3) (0x0086f5e8) 16 0x63fcbcf8 in ogremain (+0x1cbcf7) (0x0086f708) 17 0x63fb38f9 in ogremain (+0x1b38f8) (0x0086f738) 18 0x63f6e70a in ogremain (+0x16e709) (0x0086f778) 19 0x63f6e7c6 in ogremain (+0x16e7c5) (0x0086f7d8) 20 0x63fb617b in ogremain (+0x1b617a) (0x0086f838) 21 0x63fb4b02 in ogremain (+0x1b4b01) (0x0086f888) 22 0x63fc54ec in ogremain (+0x1c54eb) (0x0086f908) 23 0x63e28133 in ogremain (+0x28132) (0x0086f938) 24 0x64078ca4 in ogremain (+0x278ca3) (0x0086f958) 25 0x63f80e6c in ogremain (+0x180e6b) (0x0086f998) 26 0x63f80f09 in ogremain (+0x180f08) (0x0086f9d8) 27 0x63f80a10 in ogremain (+0x180a0f) (0x0086f9f8) 28 0x63f80cc8 in ogremain (+0x180cc7) (0x0086fa28) 29 0x63f710e2 in ogremain (+0x1710e1) (0x0086fa58) 30 0x63faff76 in ogremain (+0x1aff75) (0x0086fa98) 31 0x63fb0040 in ogremain (+0x1b003f) (0x0086fab8) 32 0x0049ad01 in feralheart (+0x9ad00) (0x0086fc68) 33 0x0040223c in feralheart (+0x223b) (0x0086fdb8) 34 0x0044ba06 in feralheart (+0x4ba05) (0x0086fe38) 35 0x004010b6 in feralheart (+0x10b5) (0x0086fe90) 36 0x00401148 in feralheart (+0x1147) (0x0086feb0) 37 0x7b84fd7c in kernel32 (+0x3fd7b) (0x0086fec8) 38 0x7b852ed7 in kernel32 (+0x42ed6) (0x0086ff08) 39 0x7bc65bec in <wine-loader> (+0x7bc65beb) (0x0086ff28) 40 0x7bc66d0a in <wine-loader> (+0x7bc66d09) (0x0086ffa8) 41 0x7bc65bb2 in <wine-loader> (+0x7bc65bb1) (0x0086ffc8) 42 0x7bc3e69e in <wine-loader> (+0x7bc3e69d) (0x0086ffe8) 0x4631df91: movq %mm0,0x0(%edi) Modules: Module Address Debug info Name (41 modules) ELF 0-7bf03000 Stabs <wine-loader> PE 400000- 668000 Deferred feralheart PE 3860000- 38af000 Deferred ikpmp3 PE 10000000-10098000 Deferred irrklang PE 401a0000-401a4000 Deferred iphlpapi PE 401e0000-401e4000 Deferred version PE 40590000-40594000 Deferred advapi32 PE 40710000-40714000 Deferred uxtheme PE 40740000-40743000 Deferred glu32 PE 40790000-4079b000 Deferred winmm PE 407e0000-407e4000 Deferred msacm32 PE 41960000-41964000 Deferred imm32 PE 41990000-41994000 Deferred dinput8 PE 419b0000-419b4000 Deferred ws2_32 PE 41f10000-41f14000 Deferred msvcrt PE 43fb0000-43fb8000 Deferred ole32 PE 440f0000-4411e000 Deferred user32 PE 44240000-44244000 Deferred gdi32 PE 44310000-44314000 Deferred rpcrt4 PE 44510000-4461e000 Deferred shell32 PE 44700000-44704000 Deferred shlwapi PE 44780000-447a0000 Deferred comctl32 PE 44910000-44914000 Deferred winex11 PE 44d20000-44d24000 Deferred opengl32 PE 47790000-47794000 Deferred dsound PE 49bd0000-49bd4000 Deferred mmdevapi PE 49c00000-49c07000 Deferred oleaut32 PE 49d40000-49d43000 Deferred winecoreaudio PE 4a110000-4a114000 Deferred dinput PE 61d80000-61d96000 Deferred libboost_thread-mgw45-mt-1_44 PE 620c0000-620df000 Deferred libois PE 63e00000-648e0000 Deferred ogremain PE 67340000-6739c000 Deferred plugin_octreescenemanager PE 6a000000-6a63a000 Deferred cg PE 6cb00000-6cc5e000 Deferred rendersystem_gl PE 6e940000-6e950000 Deferred libgcc_s_dw2-1 PE 6fc40000-6fd1e000 Deferred libstdc++-6 PE 700c0000-70113000 Deferred plugin_cgprogrammanager PE 70400000-7043d000 Deferred plugin_particlefx PE 7b810000-7b994000 Deferred kernel32 PE 7bc10000-7bc14000 Deferred ntdll Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\FeralHeart\FeralHeart.exe 00000030 0 0000002f 0 0000002a 0 00000029 15 00000028 0 00000027 2 00000026 0 00000025 0 00000024 0 00000023 0 00000009 0 <== 0000000e services.exe 0000001f 0 0000001e 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001c 0 00000019 0 00000014 0 00000013 0 0000001a plugplay.exe 00000020 0 0000001d 0 0000001b 0 00000021 explorer.exe 00000022 0 System information: Wine build: wine-1.5.14 Platform: i386 Host system: Darwin Host version: 11.4.2
Title: Re: Problem *Grump*
Post by: Morqque on October 05, 2014, 12:32:37 am
Wine program? What kind of PC do you have, I'm not familiar with the problem.
Title: Re: Problem *Grump*
Post by: ThatRandomTypo on October 05, 2014, 12:33:06 am
I have no clue what "Wine" is, I use a mac.
Title: Re: Problem *Grump*
Post by: AlphaEclipse on October 05, 2014, 12:35:58 am
Maybe something here will help you. Wine is what allows you to run FH on a Mac, because FH was originally only truly made for PCs, I believe. I do not know much about Macs, but this may help you anyways. Note that this tutorial was made for Windows, so where it says "C:," just go to where the FH folder is.
Changing the game's rendering system from outside the actual game is quite simple. First, go into C: > Feralheart. If you look at the FH main folder, you will see a file called: "orge.cfg" Click it, and open it with "notepad" or any other program that you can edit text files with. Doesn't ask to change it? Right click the file (make sure you're not clicking the Feralheart folder itself) go to properties > " change..." and search for notepad on your computer, (http://i62BannedImageSite/28re5wn.png) Look at the first two lines in the orge.cfg file. That is where you change the game's rendering system to either OpenGL or DirectX (http://i58BannedImageSite/vhfdop.png) If you followed everything that was typed and the instructions in the pictures, you should have successfully switched your rendering system.
Didn't work? Keep reading.
-Solution 2- The next (hopefully) solution is also simple. Simply search for FearlHeart's folder in your computer and open it. You'll see a bunch of folders and some files. Look for the folder named "media" an then click it. Once you see all of those new folders, click the "particles" folder. (Simpfied: C:/Feralheart/media/particles) You'll see some random files in there with exotic names such as star aura, etc. Those particles are those moving animations in game, like the smoke in Sky's Rim. Sometimes when the game crashes or you accidently install a map incorrectly, those particle files duplicate, and you do not want that to happen. If you see any particle files that end with a _0, _1, and so on, delete them. That's a possible reason why Feralheart crashes once it turns on. Computers aren't very good at distinguishing differences in files with the same names, unless they are different file extentions. Sometimes particles can also find their way into the my_objects folder which is in C:/Feralheart/media/objects/my_objects. If you still don't see any, you can also search in computer "particle."
Didn't work? Keep Reading.
-Solution 3- Just as particle files can duplicate, so can those pesky mesh files in the my_objects in C:/Feralheart/media/objects/my_objects. If you see any files in there (if you have any in there) that end in _0, _1, and so on, delete them.
Didn't work? Keep reading.
-Solution 4- Next, your best option would be to reinstall Feralheart via a new installer. What I mean by that is when you downloaded FH off the site, you didn't automatically get FH onto your computer; you go an installer. Go to here (http://www.feral-heart.com/index.php?option=com_content&view=article&id=23&Itemid=40) and download the setup ONLY. Do not download the patch or the torrent. Wait until that setup has been downloaded from the internet, and then run it. Install Feralheart, and see if it works!
Title: Re: Problem *Grump*
Post by: ThatRandomTypo on October 05, 2014, 01:23:22 am
So we've decided it isn't the server's problem, just my computer's?
Title: Re: Problem *Grump*
Post by: AlphaEclipse on October 05, 2014, 01:27:41 am
Well the server is working fine for most- it's most likely a little bug with your game. Have you tried what was posted above?
Title: Re: Problem *Grump*
Post by: ThatRandomTypo on October 05, 2014, 05:24:21 pm
Right, will do. Any possible way that the recent download of mass markings might be an issue? Because right after I did, these problems started.