It is indeed if you use this code:
material preset_1_eyeMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
anim_texture Image1.png Image2.png Image3.png 3.0
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
anim_texture Image1.png Image2.png Image3.png 3.0
}
}
}
}
The part in red is the time. Example; change the time to 2.0 seconds to make the animation/glow flow faster. The part in green is what you're animating to glow. For example, you want to change from green to blue to grey. There for you will make three or more different coloured eyes to use or name as Image1.png Image2.png Image3.png and so on...
If you're stuck, come back and I'll explain to you more :)