Feral Heart

Help & Guidance => Game Help => Topic started by: magicfairy on December 14, 2014, 01:57:59 pm

Title: Preset Issue?
Post by: magicfairy on December 14, 2014, 01:57:59 pm
So I'm making a preset, I've added transparency to the wings/equip but whenever I go in game to test it the wings are completely black.
Like this:
(http://i59BannedImageSite/14aegzm.png)
And whenever I try to make any other part of the preset transparent it won't even appear!
If this helps, I'm using preset 11.
Title: Re: Preset Issue?
Post by: AlphaEclipse on December 14, 2014, 04:27:19 pm
Could you post the .material file here? Make sure you are saving the files as. .png since transparency is enabled.
Title: Re: Preset Issue?
Post by: magicfairy on December 14, 2014, 04:29:06 pm
Could you post the .material file here? Make sure you are saving the files as. .png since transparency is enabled.


The transparency is only working on the mane.
Here is the material file. (The files for the preset are .png)

Code: [Select]
material preset_11_bodyMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
lighting on
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11equip.png
}
}
}
}