material NAMEMat
{
transparency_casts_shadows off
receive_shadows off
technique
{
pass
{
ambient 0.75 0.75 0.75 1
diffuse 0.1 0.1 0.1 1
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture IMAGE.png
}
}
}
}