material preset_8_tailMat
{
technique
{
pass
{
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8tail.png
}
}
}
}
pass
{
emissive 3.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture glowingmarkings4.png
}
}
}
}
What I got: material preset_8_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture YOURBASELAYERBODYTEXTURE.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture YOURGLOWINGMARKINGSTEXTURE.png
}
}
}
}