So I've been making a map for an RP, and I'm almost done with it except that now my Feralheart is having a crashing spree. It crashes a majority of the time, either when getting on a character or opening the game, but still not all the time.
Yes, I tried changing my rendering system from Direct to OpenGL, but OpenGL just made it so it crashed every time I tried to open the game. I haven't even exported the map yet, so I'm kinda confused how a map is forcing the game to crash. Does anybody have any ideas on what to do? And please don't say to reinstall the game, I'll only do that if nothing else works. :P
Make sure that if you used any downloaded meshes, they didn't share the same name as a default mesh in FH, such as Rock1 or OakTree or something of the sort.
Also make sure, if you used any particles in your map, that none of the particles in your FH>Media>Particles folder don't end in _0 or _1. Delete those as they will crash your game.
Could I get some more information on the details of your map? Such as, did you in fact use any particles?