Hello, I just recently made a map for my roleplay group, and a large majority of the members seem to have issues with it. I put a lot of items into the map (it's a town/city map), and I know that this is probably the most likely cause. It seems that the amount of lag the items generate makes the game frequently crash when using the map. Users frequently get bad tokens when they try to enter the map. Though usually the map works if you immediately log back in on the same character, it often takes several tries for some members to get the map to finally load. I tried removing the collisions in the more frequently used items, but this does not seem to have much of an effect. These problems are prevalent even if the user has a high-end, newer computer (their computer can run Skyrim perfectly fine). Might anyone know any quick solutions for this? I would rather not have to edit the map greatly, I have spent a lot of time and effort creating it. Is there a limit to how many meshes a map can handle? Does creating custom weather and sky files compound the problem? It uses six textures, and I have preset sync and ambience mods - and I'm not sure if that affects performance either.