Feral Heart
Help & Guidance => Game Help => Topic started by: Windstrider on May 22, 2015, 08:24:46 pm
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Ok, I think I've identified what's causing my issue, but I have no idea why it's doing this. I made a height map and terrain mask in GIMP, but when I put them into the Terrains folder, FH crashed when I clicked map maker, even though they're both in png format! I've never had this issue before, considering I've probably got about 10 or more other map things that work just fine. O.o
Another edit: Ugh. It was apparently a mistake putting them in the folder again (at least I know that those files are definitely causing problems for some reason), because even after removing them again, the game itself won't even open without crashing. Same error message keeps coming up again: 'FeralHeart.exe has stopped working'
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Hello, Chapawee! ;D Take a look at this quote and make sure your height maps follow all of the following requirements for future reference.
As for the immediate crashing issue, try changing your game's rendering subsystem. Sometimes a quick adjustment of the rendering subsystem settings fixes that problem.
First, try opening the ogre.cfg file located in the main Feralheart folder and take a look at the first two lines. It should either say either one of the following:
Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
or
Render System=OpenGL Rendering Subsystem
[OpenGL Rendering Subsystem]
Now, if your ogre.cfg file is set to (for example) the Direct3D9 rendering subsystem, change it to the OpenGL rendering subsystem, and vise versa. Next, restart your game and see if the issue is fixed.
You can also take a look in Feralheart\media\particles and delete any duplicate files ending in _0, _1, and so on. Good luck, and if you need anymore help, do not hesitate to ask!
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Hey! ^^ I checked and there's no duplicated particle files, and I made sure the images say "grayscale 1 layer" and "rgb 1 layer". I tried putting them in the folder, and even after I deleted them again, my game still crashed. I could have messed up the ogre.cfg file, but I replaced it with a saved copy so I'm not sure that's the issue either.
(http://i58BannedImageSite/294q98l.png)
(http://i57BannedImageSite/2r53j1k.png)