Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: Dragons101 on April 16, 2011, 01:45:26 pm

Title: Shadows & Rippling Effects
Post by: Dragons101 on April 16, 2011, 01:45:26 pm
How about like in Impressive Title, we have the ability to turn on and off shadows? That would be fun right?

For the Rippling Effects, that's where you step in the water, and the water ripples around where you are unless your under it. I know, short, but still.
Title: Re: Shadows & Rippling Effects
Post by: Babe on April 16, 2011, 04:15:15 pm
I think there already is a option for turning on and off shadows..? I may be mistaken.. ^^

I'd like to see the rippling effect, too. Although, actually, I think it already sort of exist when you have the reflection for water turned on.
Title: Re: Shadows & Rippling Effects
Post by: Dragons101 on April 16, 2011, 05:53:15 pm
no, that's just a reflection. Rippling is like when you stick your finger in the water and circles appear in the water. That's rippling.
Title: Re: Shadows & Rippling Effects
Post by: DR4IG on April 16, 2011, 06:28:43 pm
 Rippling is usually pulled off by a static 'ripple' particle effect being placed at the surface of the volume being entered (In this case, Water) but I'm not sure how easy/Hard it would be for the Dev(s) to pull off, As it requires a couple steps codewise to implement usually. (Collision events, Particle events.)

 As to the shadows option there seems to be one in one of the settings .CFG files, But I don't think it's implemented. (being curious I turned mine on but didn't ssee any difference.)
Title: Re: Shadows & Rippling Effects
Post by: Dragons101 on April 16, 2011, 08:37:27 pm
Same here I found it when I posted this and no change... and idk, it's an idea, so... yeah
Title: Re: Shadows & Rippling Effects
Post by: slycan on April 16, 2011, 09:23:49 pm
yeah I miss shadows too >:
Title: Re: Shadows & Rippling Effects
Post by: Dragons101 on April 17, 2011, 02:55:45 am
-misses the good old times-
Title: Re: Shadows & Rippling Effects
Post by: Nala_91 on April 29, 2011, 12:39:51 am
There was a shadows option, but due to lag issues Kovu removed it. Rippling effect also would not work with the current water we have now.
Title: Re: Shadows & Rippling Effects
Post by: Dragons101 on April 29, 2011, 11:48:08 am
Oh, that sticks, oh well. It's an Idea, so I put it out there XD Thanks for clearing that up, Nala XD