Feral Heart

Help & Guidance => Game Help => Topic started by: FrozenGunShells on September 17, 2015, 10:24:05 pm

Title: Meshes won't work!
Post by: FrozenGunShells on September 17, 2015, 10:24:05 pm
I have made a map and when I exported it, two of the .fho files don't have all of the meshes. I have meshes from certain groups that show up in the map then others that don't. My Default.fho and MyRocks.fho are the ones doing this. I only see about half of the meshes actually contained in the mesh group. And I have exported each mesh group and the map several times. Yet I still don't see these.

Am I doing something wrong?
Title: Re: Meshes won't work!
Post by: Ruby1234 on September 17, 2015, 10:29:47 pm
When you put objects into pre-made groups they do not show up outside the Map Maker. To fix this, put new meshes into their own object group from Object Maker, by saving them into a non-existent group, which will cause the creator to make that group.
Title: Re: Meshes won't work!
Post by: FrozenGunShells on September 17, 2015, 10:33:54 pm
Will I need to replace all these objects?

Also thank you for the info!
Title: Re: Meshes won't work!
Post by: Ruby1234 on September 17, 2015, 10:36:37 pm
The objects don't necessarily need to be replaced, since you are able to open the object .cfg for your map, and see something like this;
Code: [Select]
[TwistedThornsV4/Plateau]
%5835 145 3322;3 1 3
%4020.05 114.973 6285;2 2 5
%3475 80 6085;3 2 3
%3475 80 6485;3 2 3
%3620 70 6285;3 2 3
%1820.47 193.763 5950.63;7 0.5 5

The "TwistedThornsV4" is the object group, and whatever is after the slash (/) is the object name. You can use Ctrl + H in notepad to do a mass replacement of the few object groups you need to rename.
Title: Re: Meshes won't work!
Post by: FrozenGunShells on September 17, 2015, 10:38:19 pm
Thank you so much!
Title: Re: Meshes won't work!
Post by: Ruby1234 on September 17, 2015, 10:39:24 pm
Aye, no worries!
Let me know if you need anything else.
Title: Re: Meshes won't work!
Post by: Warriorstrike on September 17, 2015, 11:34:19 pm
It looks as if this is settled, so I will go ahead and lock this.