Feral Heart

Game & Forum Discussion => Game Discussion => Game Suggestions & Ideas => Topic started by: wildspirit23 on April 18, 2011, 03:02:11 pm

Title: Differences beetween Adults and Young
Post by: wildspirit23 on April 18, 2011, 03:02:11 pm
I think that if adults (wolves/lions) and young (pups/cubs) would have different apperances it would make the game more realistic. Of course, it's no big deal, just thinking it might improve gameplay.

E.x:

http://www.luminous-landscape.com/images/Lion_cub.jpg (http://www.luminous-landscape.com/images/Lion_cub.jpg)

http://windmillnetworking.com/wp-content/uploads/2008/07/800px-Lion_waiting_in_Nambia.jpg (http://windmillnetworking.com/wp-content/uploads/2008/07/800px-Lion_waiting_in_Nambia.jpg)

http://www.billybear4kids.com/animal/whose-toes/wolf/WolfStanding.jpg (http://www.billybear4kids.com/animal/whose-toes/wolf/WolfStanding.jpg)

 http://wolvesr4eva.webs.com/photos/Wolves/wolf_pup_wallpaper_1280x1024-1.jpg (http://wolvesr4eva.webs.com/photos/Wolves/wolf_pup_wallpaper_1280x1024-1.jpg)

Again, no big deal, though it might be nice for RP.

A way to implement it is by 'ticking a box'. A nice place for it would be below the name. Oh, and, the tails might be different too.

Please don't bomb if you don't like XD




Title: Re: Differences beetween Adults and Young
Post by: GemWolf on April 18, 2011, 03:36:13 pm
 If you want them to be more realistic.. wouldn't that require making a whole new mesh for each species' offspring? I think we should stick with what we have, the sliders work fine in my opinion.
Title: Re: Differences beetween Adults and Young
Post by: slycan on April 19, 2011, 12:05:59 am
can be doe easily with the sliders.
Title: Re: Differences beetween Adults and Young
Post by: Liekos on April 19, 2011, 05:49:54 am
it would be nice to have adult and child options, but whatever.
I'm happy with what we've got, at least we HAVE sliders for pete's sake :D
Title: Re: Differences beetween Adults and Young
Post by: wildspirit23 on April 19, 2011, 08:57:59 am
Haha, I agree. i simply suggested for furture reference, you know, to bring the game to a new level. Though yes, I'm happy we do have silders XD
Title: Re: Differences beetween Adults and Young
Post by: EvilSock on April 25, 2011, 12:13:08 am
Nice idea. But for my puppets and cubbies- I just mess with the sliders to create the younger attributes.. Large eyes, ears, maybe a bit on the chubby side.. And so on 8D They can then steadily grow into their adult forms which seems realistic for me xD. But variation is good too.. I like the sound of new meshes anyways.
Title: Re: Differences beetween Adults and Young
Post by: Sylph on April 25, 2011, 12:17:22 am
Hm. I do like it! But I agree with everyone else. The sliders seem to work fine for it. ;3