-
UPDATE
I am no longer taking on this project. Before you respond to my original post, please read my comment linked below.
http://www.feral-heart.com/smf/index.php?topic=53916.msg783135#msg783135 (http://www.feral-heart.com/smf/index.php?topic=53916.msg783135#msg783135)
Alright everyone. So I've been brainstorming an idea to include more species in the game without the source code.
My first idea was to attempt rigging custom item meshes to the character skeleton, but it seems that regardless if they are rigged, the entire item will ONLY move with the bone you attach it to. So the idea of rigging items flew out the window. I would switch to making multiple pieces for each bone, but it easily distort and look terrible, and it would take way too many items (I peraonally hate how everything in the character creator is listed. Why not a grid with a small image/icon for each marking, item, mane, tail, and etc? And scrolling properly through a giant list is impossible. Ugh, I should see if a mod like this is possible).
My next idea for adding more species...I haven't tested yet. And I won't to tell you how I'm going to do it. Sorry.
First, I'll need to know what animal species you guys like to roleplay the most ingame--that is not a canine or large feline. This other idea will limit how many species I can add, so I want to know the majority that are used. I need as many people to tell me as possible to get a better idea of how many people use any species you guys mention.
List at least three species if you use more than one. Again, list anything but a canine or large feline. I should probably also mention that it is limited to four legged animals. I cannot do anything like birds, unfortunately. But gryphons should be okay.
Also, I'd to ask those who are willing to spread the word about this thread to as many people as you can. The more responses the better.
-
Would be a pretty neat idea if you can manage to get it to work!
Three of the animals i Roleplay the most that are neither canine or Large feline would be Cats, Rodents and Horses. I see tons of Cats and horses, though Rodent chara are less seen around.
-
hyena hyena hyena hyena hyena hyena hyena hyena
or a bunny
-
*gasps and flings out fantasy creatures* Gryphons would be awesome if ye could do them. Dragons, sea monsters, kirins, and dryphons *coughing* {jkjk x'D}. Deer would be neat as well. I 'ave seen a few deer 'round. I tried making one, but it didn't turn out very well.
Different tails f'er the original models would be awesome too. If only FH had a gryphon tail f'er lions or a bushy fox tail f'er canines. I'm not sure if that be the same thing that ye are doing. If not, disregard this lil' paragraph.
-
This whole idea sounds wonderful, regardless if it would work or not.
I'll list some that I commonly see around, too.
- Horse
- Bear
- Dragons in general
- Dinosaurs (varying)
- Mer-animals (Mermaids, aquatic dogs, etc)
- Deer
-
I like to rp as horses, dragons, I don't know if foxes count but a fox would be cool, I have seen dinosaurs around some, maybe like elephants that would be cool.
Those are my ideas good luck on your project it sounds fun ;)
-
Ooh, this seems interesting!
I have a few:
-Goats, Deer, animals like that
-Hyenas
-Cows
-Dragons
-Griffons
-Dinosaurs (Particularly the four-legged herbivores)
I wish you luck with your project, however you plan to do it! ^^
-
Hmm, my top 3...
Probably Dragons, horses, and gryphons. (And I'm pretty sure a large majority of this community would probably agree.)
-
I have a lot of characters as different things in general, really. Like customs species, for example.
But here's a list of creatures I remember having, for one, that aren't unique species of mine (Well, some are different versions of a creature from lore, like werewolves, ghouls. Or there'd be creatures based heavily on lore and stuff, but named something different.) or birds or something like humans.
1. Griffins.
2. Elk/deer
3. Hyena
4. Perhaps a lizard of some sort? Like a komodo dragon?
I don't know what else... Maybe I'll think of more later, but I was a bit rushed with this post. <_<
-
So for I have:
Dragons [6]
Gryphons [4]
Horses [4]
Deer [4]
Hyenas [3]
Dinosaurs [3]
Goats [1]
Cows [1]
Foxes [1]
Elephants [1]
Bears [1]
Mer-animals [1]
Sea Monsters [1]
Kirins [1]
Bunnies [1]
Domestic Cats [1]
Rodents [1]
Any more responses?
Also, if I'm right... I might actually be able to create a lot more species than I originally thought! I need to test this idea as soon as I can and see what happens.
-
I like to roleplay as Snowleopards, Clouded Leopards, Ocelots, and Panthers.
-
Looking back at this project, I don't think I'll continue it. But if anyone wants to try doing it, go right ahead.
How was I going to attempt to add new species? Change the weight key deformers of the model. I haven't tested anything so I don't know if you can add more deformers or if you can only edit the already existing ones.
Also, I realised that you will be limited to the anatomy of the skeleton, so species like horses aren't possible unless you don't mind it looking deformed. Maybe you can edit the animation of one of the actions to be an idle pose for the poor deformed creature (particularly stretching and squishing some bones of the skeleton so it will not be deformed for that action only). Whatever you want to do.
Have fun.
Edit:
Oooorrrr... I just got news of something. Not 100% sure if this is absolutely possible, but apparently body parts separate from the body model can have their own skeleton?
Fyi, that's a whole new ballgame for adding species. You could possibly make a whole new species model and skeleton (as long as the new skeleton has the same amount of bones, same bone names, and all of the animations that the original skeleton has). Just change the name of the exported model and skeleton to a mane or whatever else you guys are willing to sacrifice and try it out.
With this, you'll be required to do rigging, animating, UVs, textures, and masks. Not sure how you would be able to do markings though. Probably doing a preset would be the best option. You might actually need a preset anyway to hide the original model.
-
How about dragons? (sounds a bit hard to do) horse and foxes
-
I'd love to see some rabbit models! ovo Dragons and gryphons are a close second on my list. <3
-
Before you respond to my original post, please read my new comment about the project.
Looking back at this project, I don't think I'll continue it. But if anyone wants to try doing it, go right ahead.
How was I going to attempt to add new species? Change the weight key deformers of the model. I haven't tested anything so I don't know if you can add more deformers or if you can only edit the already existing ones.
Also, I realised that you will be limited to the anatomy of the skeleton, so species like horses aren't possible unless you don't mind it looking deformed. Maybe you can edit the animation of one of the actions to be an idle pose for the poor deformed creature (particularly stretching and squishing some bones of the skeleton so it will not be deformed for that action only). Whatever you want to do.
Have fun.
Edit:
Oooorrrr... I just got news of something. Not 100% sure if this is absolutely possible, but apparently body parts separate from the body model can have their own skeleton?
Fyi, that's a whole new ballgame for adding species. You could possibly make a whole new species model and skeleton (as long as the new skeleton has the same amount of bones, same bone names, and all of the animations that the original skeleton has). Just change the name of the exported model and skeleton to a mane or whatever else you guys are willing to sacrifice and try it out.
With this, you'll be required to do rigging, animating, UVs, textures, and masks. Not sure how you would be able to do markings though. Probably doing a preset would be the best option. You might actually need a preset anyway to hide the original model.
-
I just noticed that post right after I commented, so sorry. ;v;
-
You're fine, don't worry about it. c: Just making sure future posters will see my comment. I made the comment specifically so someone else can take on the project if they want to because I will no longer be doing it.