So...I've had the problem before where there was black surrounding things like leaves on my meshes which was quickly solved by adding this:
alpha_rejection greater_equal 128
I've now run into a different problem where the code above doesn't work, I feel it may have something to do with the fact that the color surrounding parts of my mesh isn't black but a lighter color of what the material color is.
(http://i68BannedImageSite/2v193c2.png)
Here's what this object's code looks like for that particular part of the material:
material celestialtree1bl
{
technique
{
pass
{
texture_unit
{
alpha_rejection greater_equal 128
texture celestialtree1bl.png
filtering trilinear
}
}
}
}
I've already tried making the 128 a larger number as well as a smaller number but nothing is getting rid of that blockiness! Any help is appreciated, thanks!<3
Hmmm, I can't seem to find anything wrong with y'er coding at the moment, but I'll definitely compare it to some others when I get on m'computer. (Foruming it on the phone)
'Ave ye tried any other images with the mesh's coding? It could be a faulty texture that's causing the issue.
Indeed I have :c There were some dinosaur meshes I'd converted but their teeth had the color around it. There were some dinosaurs with black around their teeth, which that code fixed. However there was one with brown around the teeth and another with olive green around the teeth that the code didn't seem to have an effect on.